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pygame summer project updates 2012 - Jun 10, 2012

Here we have some updates on the summer projects which are going on.

Sagie wrote a tutorial on pygame.sprite.Dirty and pygame.sprite.LayeredDirty, as well as a blog update on his progress.
    http://dotfile.n0nick.net/quick-dirty-using-pygames-dirtysprite-layered
    http://dotfile.n0nick.net/gsoc-journal-weeks-1-2

Szymon wrote a blog post on the networking project:
    http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction.html

Sam wrote a post on the "SCG" beta release of the GUI project:
    http://blog.sambull.org/sgc-0-1-4-beta-release

Sam has also written to the mailing list asking for feedback on his work.
    https://groups.google.com/forum/?fromgroups#!topic/pygame-mirror-on-google-groups/AQiDPF_rINo

Sagie has also been getting into some conversations on the mailing list, and in the irc channel about the sprites project.
    https://groups.google.com/forum/?fromgroups#!topic/pygame-mirror-on-google-groups/KhaV8V6o4Js

Sam, Szymon, and Rene started on a little game for pyweek to be used as an experimental sandbox for testing out gsoc project ideas.
    https://bitbucket.org/pygame/pygamegsoc12

Pygame Google Summer of Code, 2012. - May 25, 2012

Thanks to the students, and mentors donating their time, along with the PSF, and Google, the following pygame related projects are ongoing over the summer.

"Pygame: GUI toolkit" by Sam Bull (sambull), mentored by Mike Fletcher(mcfletch) and with backup mentor Robert Deaton (masquerade). (Proposal | Blog)

"Pygame: Improved Sprite and Scene system" by Sagie Maoz (n0nick), co-mentored by Robert Deaton (masquerade) and Katie Cunningham (kcunning). (Proposal | Blog)

"Easy networking in PyGame" by Szymon Wróblewski (bluex), mentored by Rene Dudfield (illume) and with backup mentor Mike Fletcher (mcfletch). (Proposal | Blog)

Pyweek (the python game development compo) starts Sunday 2012/05/06 - May 2, 2012

Details at the http://www.pyweek.org/14/ website.

Also congrats to tartley who has a newborn, so can't take part in pyweek this time.

Ludumdare 48h game development competition on this weekend!! - Apr 20, 2012

http://www.ludumdare.com/compo/ <~-,. it's all there. ♥♥♥♥♥

Pygame is offering 1 BILLION free licenses to LD48ers. Check out the pygame.org download page.

Pygame and the Google Summer Of Code 2012. - Mar 30, 2012

The Google Summer Of Code is where students are mentored to do an open source project over the summer. The other nice part of it is they give the students $5000 to do the projects.

* April 6th deadline to get your proposals in. *

We are collecting details about ideas for projects, notes on how to apply, and a list of mentors, plus anything else about the GSOC on the gsoc2012ideas wiki page.

So drop by the irc channel, or the mailing list if you want help with your proposal, or just want to find out more about it. There's plenty of information in the gsoc2012ideas wiki page too.

Many thanks to Arc Riley, and the Python Software Foundation for taking the pygame project in under their umbrella. Also, big thanks to Mike Fletcher, Katie Cunningham, Rene Dudfield, and Robert Deaton for volunteering to be mentors.

Congrats to Al Sweigart on his new book! "Making Games with Python & Pygame" - Feb 19, 2012

A new pygame book has been released by Al Sweigart, author of the book Invent your own computer games with Python.

[“Making Games with Python & Pygame” covers the Pygame library with the source code for 11 games. “Making Games” was written as a sequel for the same age range as “Invent with Python” Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.]

In support of the internet rebellion against SOPA pygame.org is going hot pink! - Jan 18, 2012

Here is what the Electronic Frontier Foundation has to say about it.

PyGameZine - Nov 20, 2011

Today we are very excited to announce the launch of PyGameZine!

PyGameZine issue 0 is chock full of articles about pygame, and interviews with people using pygame. It was inspired by the magazines that people used to type code out of into their comodore 64s, or z80 spectrums plugged into their TVs. It also draws inspiration from demo discs, and the whole zine movement.

The authors are pygame contributors and developers. We would like to try and fund some pygame open source/FOSS development, and pay for things like server hosting fees. So if you like, you can choose how much you would like to support pygame.

To get pygamezine issue0, choose your level of support for pygame

Please direct media inquiries to pygame@pygamezine.com. We also need help publicizing PyGameZine, so we'd appreciate help with that by doing things like tweeting about it, or posting about it on blogs/forums/mailing lists. Thanks!

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