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Chris Lovett edited this page Mar 14, 2018
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7 revisions
I added a moveOnPath command to DroneShell which calls the DroneControlBase::moveOnPath method. So to demonstrate this I downloaded the Modular Neighborhood pack from Unreal marketplace, and set the player start position to the following location:
x=310.0 cm, y=11200.0 cm, z=235.0 cm
Then I arm the drone and takeoff, then I executed this command:
param set SYS_MC_EST_GROUP 2
param set MPC_XY_VEL_MAX 20
param set MPC_XY_CRUISE 5
param set COM_OBL_ACT 1
param set COM_OBL_RC_ACT 5
param set NAV_RCL_ACT 0
param set NAV_DLL_ACT 0