Superhuman artificial intelligence can improve human decision-making by increasing novelty
- PMID: 36913582
- PMCID: PMC10041097
- DOI: 10.1073/pnas.2214840120
Superhuman artificial intelligence can improve human decision-making by increasing novelty
Abstract
How will superhuman artificial intelligence (AI) affect human decision-making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over the past 71 y (1950 to 2021). To address the first question, we use a superhuman AI program to estimate the quality of human decisions across time, generating 58 billion counterfactual game patterns and comparing the win rates of actual human decisions with those of counterfactual AI decisions. We find that humans began to make significantly better decisions following the advent of superhuman AI. We then examine human players' strategies across time and find that novel decisions (i.e., previously unobserved moves) occurred more frequently and became associated with higher decision quality after the advent of superhuman AI. Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making.
Keywords: artificial intelligence; cognitive performance; innovation; judgment and decision-making; novelty.
Conflict of interest statement
The authors declare no competing interest.
Figures
References
-
- S. H. Choe, Google’s computer program beats Lee Se-dol in Go tournament. The New York Times, 15 May 2016. https://www.nytimes.com/2016/03/16/world/asia/korea-alphago-vs-lee-sedol.... Accessed 6 August 2022.
-
- McKinney S. M., et al. , International evaluation of an AI system for breast cancer screening. Nature 577, 89–94 (2020). - PubMed
-
- E. Cascetta, A. Carteni, L. Di Francesco, Do autonomous vehicles drive like humans? A Turing approach and an application to SAE automation Level 2 cars. Trans. Res. Part C: Emerging Technol. 134, 103499 (2022).
-
- Brown T., et al. , Language models are few-shot learners. Adv. Neural Inf. Process. Syst. 33, 1877–1901 (2020).
MeSH terms
LinkOut - more resources
Full Text Sources
Miscellaneous
