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Sean O'Neil sean.p.oneil@gmail.com 770-849-9486 |
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| Skills: |
(Numbers in parentheses indicate work-related experience of 1 full year or more.) Operating Systems - Windows 3.x/95/98/Me/NT/2000 (7), DOS (2), Linux (1), QNX Languages - C/C++ (8), Java (3), x86 ASM/MMX (1), Pascal, ADA, Lisp Databases - SQL Server/SQL/TSQL (7), Informix (1), DB2 (1), Oracle (1) Libraries - Win32/MFC/ODBC (7), COM/DCOM/ATL/ADO (2), JDBC (2), OpenGL (2), DirectX Miscellaneous - InstallShield (1), IIS (2), Tomcat (1), HP OpenView, Crystal Reports |
| Experience: |
Consultant - Maxis, Inc. 04/01 - 10/03 Part-time contract to assist with R&D; development involving dynamic generation and rendering of fractal-based worlds at any level of detail using C++ and OpenGL. Project Leader - Verso Technologies, Inc. 03/95 - Present (merged with Telemate Software, Inc. in 11/01) Full-time position developing reporting software for telecommunications and network devices. These projects, primarily TeleMate and NetSpective, spanned many years, versions, and technologies. Other significant projects include web-based services using Linux/Java/DB2 for the WebFilter network appliance, a customizable e-commerce site for NACT switch customers using Linux/Java/JSP/Informix, and a Central Management Console for NACT switches using SNMP with HP OpenView. Software Developer - Display Solutions, Inc. 10/94 - 03/95 Part-time position developing graphical software using C and x86 assembler for QNX 2.0 OS to generate graphics and animation to send to electronic signs. Also worked on firmware in assembler for an 8-bit microprocessor to control the signs. |
| Education: |
Georgia Tech - B.S. in Computer Science 1994 (GPA: 2.7) Specializations - Software Engineering, Database Design, Computer Graphics |
| Publications: |
A Real-Time Procedural Universe, Part One: Generating Planetary Bodies A Real-Time Procedural Universe, Part Two: Rendering Planetary Bodies A Real-Time Procedural Universe, Part Three: Matters of Scale Massively Multiplayer Game Development Real-Time Atmospheric Scattering |