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Too Human or Too Stupid? 05:42 pm
- Robert 'Apache' Howarth
- Games: Vaporware
(24 comments)
From the Duke Nukem Forever department of game development comes word that Silicon Knights may be switching game engines for Too Human, a title that's been in development for almost 10 years.
At the X05 event in Amsterdam last October, developer Silicon Knights unveiled a short Too Human trailer. This past May, a longer trailer of the Norse-mythology-meets-sci-fi-themed actioner was released on Xbox Live Marketplace. Meanwhile, at the Electronic Entertainment Expo in Los Angeles, Denis Dyack, president of Too Human developer Silicon Knights, demonstrated the game to the press.
The increasing visibility of Too Human gave many hope that, after nearly a decade in development, it might be edging toward completion. However, over the weekend, reports began to bubble up that the title had hit another roadblock. "Sources tell AMN Xbox 360 that Silicon Knights...is ditching the Unreal Engine 3 for its upcoming Xbox 360-exclusive title, Too Human, in favor of coding its own engine, on account that the Unreal Engine does not work well with the Xbox 360 hardware," said Advancedmn.
Darkstar One Heads To Stores 02:08 pm
- Andrew Burnes
- Games: Space Strategy
(14 comments)
So-so space shooter heads to North American stores:
CDV Software Entertainment USA is proud to announce that DarkStar One, the epic space adventure developed by Ascaron, has shipped to North American retail. DarkStar One puts players in the spacesuit of a young hotshot pilot as he struggles to understand the mystery surrounding the death of his father, while also uncovering the secrets of the mysterious ship - the DarkStar One.
DarkStar One, lauded as "the best game of its kind" by key North American media, is an open-ended action/adventure title set in a huge universe populated by a variety of unique alien races. Players will take on the role of an intrepid young adventurer, Kayron Jarvis, as he explores space, upgrading and customizing his ship - the DarkStar One. The game's story, written by renowned German Fantasy and Science Fiction author Claudia Kern, will immerse players in a tale of action and intrigue as Kayron searches for answers surrounding the death of his father.
William Shatner, Patrick Stewart, Scott Bakula, and Kate Mulgrew to Reprise Captain Roles 07:22 am
- Andrew Burnes
- Games: Space Shooter
(26 comments)
The Trek captains are uniting for Bethesda's Star Trek: Legacy:
Bethesda Softworks announced today that all five actors who portrayed the STAR TREK series captains -- William Shatner, Patrick Stewart, Scott Bakula, Avery Brooks, and Kate Mulgrew -- will provide voiceovers in the STAR TREK: Legacy video game. The collaboration marks the first time the five actors have participated in a single STAR TREK project together.
"I am delighted to have the chance to celebrate the 40th anniversary of Star Trek with my fellow captains by providing our voices to STAR TREK: Legacy," said Shatner. "Bethesda Softworks has done an excellent job in creating an exciting game that stays true to Star Trek's roots and accurately incorporates elements from each series."
STAR TREK: Legacy is in development for both the Xbox 360 videogame and entertainment system from Microsoft and Windows PC. STAR TREK: Legacy is scheduled to launch this fall under license from CBS Consumer Products. The STAR TREK franchise, which debuted with the Original Series in 1966, will celebrate its 40th anniversary this fall.
"We are absolutely thrilled to have the five actors who portrayed the STAR TREK captains take part in this project," said Todd Vaughn, vice president of development, Bethesda Softworks. "Their participation, especially since it takes place during the series' 40th anniversary, will add to the fun and excitement of the game and emphasizes our commitment to provide fans with the most authentic STAR TREK experience possible."
The five actors will reprise their roles from their respective series as follows:
- William Shatner as Captain James T. Kirk from the STAR TREK: The Original Series - 1966-1969
- Patrick Stewart as Captain Jean-Luc Picard from STAR TREK: The Next Generation - 1987-1994
- Avery Brooks as Captain Benjamin Lafayette Sisko from STAR TREK: Deep Space Nine -1993-1999
- Kate Mulgrew as Captain Kathryn Janeway from STAR TREK: Voyager - 1995-2001
- Scott Bakula as Captain Jonathan Archer in STAR TREK: Enterprise - 2001-2005
STAR TREK: Legacy places you in the role of the Admiral of a task force of warships, which you control in small and large-scale battles. Test your strategic and tactical skills in real-time combat featuring over 60 authentic spaceships, full damage modeling, and spectacular visual effects. Play through the single-player campaign or in the extensive multiplayer mode with a group of friends online.
The compelling storyline in Legacy spans the entire STAR TREK Universe, including the Original Series, STAR TREK: The Next Generation, STAR TREK: Deep Space Nine, STAR TREK: Voyager, and STAR TREK: Enterprise eras. STAR TREK: Legacy is being developed under the direction of Bethesda Softworks at the studios of Mad Doc Software, creators of the highly successful and critically acclaimed STAR TREK Armada II.
Sisko captained an immobile space station eh?
Poll: Nintendo Wii or Sony Playstation 3? 04:00 am
- Robert 'Apache' Howarth
- Consoles: General News
(40 comments)
This week's VE poll asks, If forced to pick, which would you get? Nintendo Wii or Playstation 3? Vote on your right!
Here are the results of last week's Gears of War vs Halo 3 poll:
If you had to pick...
Gears of War [1489 votes]
Halo 3 [1309 votes]
Shocking!
Survivor Creator Inspired by Video Games 03:44 am
- Robert 'Apache' Howarth
- Games: General News
(6 comments)
Mark Burnett, creator of such hit reality tv shows as Intercourse Island Survivor was inspired by game theory:
While tweaking Survivor, he closely studied John Nash's game theory in order to better engineer the hysteria and emotional blowouts of each season's finale.
"What Nash's theory predicts is that whenever you have a group of people competing, they collude to squeeze one guy out, again and again, until there's only two guys left," Burnett notes. "Yet when there are only two of us left, we're surprised when one of us fucks each other over. That's the fun part. It surprised John Nash himself, but it happens every time."
Make Your Own 360 Game 03:29 am
- Robert 'Apache' Howarth
- Consoles: Xbox 360
(16 comments)
Later this month Microsoft will be releasing a free version of its XNA Game Studio Express for end users to download and make games with. Here's the poop from TeamXbox:
So how will Microsoft let you create the next Geometry Wars or a total conversion mod like Counter-Strike? XNA Game Studio Express is the answer. This new set of tools, which are based on the XNA Platform, will let gamers create their own Xbox 360 games and ultimately break into the video-game scene.
Although users will need more tools to create a video game, it is this special edition of the XNA Studio tools that truly makes indie Xbox 360 development a reality by turning a regular Xbox 360 video-game system into a development kit similar to those black Xbox 360s used by licensed developers.
So what do you need to start making a game for the Xbox 360? First, you need a PC running Windows XP, which will be the only retail software you'll need since the rest of the required tools can be obtained free of charge.
Second, you need a copy of Visual Studio, which also has a free edition called Visual Studio Express, available for download here. Finally, you need the XNA Game Studio Express, which will be available for freefirst in beta form on Aug. 30, 2006, and later this year as a full-featured final version.
They have an interview, movie and download links as well.
In other 360 news, they previewed Bullet Witch, which Atari is importing from Japan.
Hardware & Tech Nuggets 03:20 am
- Robert 'Apache' Howarth
- hardware: General News
(0 comments)
Game Reviews 03:15 am
- Robert 'Apache' Howarth
- Games: General News
(1 comment)
In Other News... 03:00 am
- Robert 'Apache' Howarth
- In-House: In Other News...
(14 comments)
It's Monday and I feel SuperCore. Some pancakes would really hit the spot.
Today's question:
What is some of the best / worst game slang?
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