August 8, 2006 - With drift racing, it's not a matter of whether or not you finish first, but how good you look doing it. Sliding your car at obscene angles not normally possible on non-ultra-modded cars is the name of the game, so obviously there's quite a bit of skill involved here. Sending a car sliding through a turn at high speed requires a fine touch, the ability to read and feel how well your car is stuck (or not) to the road and a willingness to risk everything on every turn.
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While you can, and must, learn to play things very safe, you'll be penalized for doing so more often than not. In fact, the game's entire scoring system is completely whacked out. For the first run of any race, you go at it alone and get three attempts to put up your best score as you attempt to hit the top 16 places in order to advance. For every round after this, you'll race two rounds - one with you in the lead and the CPU following, and then the other way around.
The scoring is screwed up in numerous ways. Firstly, if you so much as touch the grass a tad bit, you lose 100 points immediately, sometimes multiples of that. This means that if there are five turns on a track and you nail four of them but happen to slightly overrun one of them, you'll likely wind up with a negative score. Oddly enough, if you crash into a wall and lose your bumper you're only knocked 50 points, while flipping your car onto its roof suffers no penalty at all until you hit the grass.
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To make matters worse, there isn't really any sort of difficulty ramp in the game. When you choose a series, you can pick a car from one of three classes - Beginner, Expert and Professional. The problem is that even if you pick a Beginner-class vehicle, the computer will still pick whatever it wants, meaning that it'll outperform you in every challenge. Not only that, but the Beginner vehicles are so underpowered that you'll often be penalized for going too slow as they can't accelerate fast enough out of a turn.
The one reasonably cool aspect of D1 Grand Prix is its simplistic singleplayer setup. Rather than having an elongated career mode, you can compete in any D1 championship series between 2001 and 2005, or create a custom championship of your own. Since this is intended to be a skill-based game, this setup works better than a full-blown career mode in that you can try (but likely fail) to improve your skill as you compete in small championship after small championship. Some folks may prefer a more full-fledged career mode, but this is a nice change of pace.
Closing Comments
D1 Grand Prix is one of the most frustrating games we've played in quite some time. The driving and scoring models are simply unforgiving at best and broken at worst. Unless you want numerous reasons to throw your controller through your television, avoid this at all costs.
| Rating | Description | |
|---|---|---|
| out of 10 | click here for ratings guide |
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| 6.0 | Presentation Reasonably cool singleplayer setup, but not much beyond that. |
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| 7.0 | Graphics Certainly not a bad looking game, but it's certainly not a showpiece by any means. |
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| 5.0 | Sound OK engine sounds with somewhat annoying (but also somewhat funny) commentators, but that's about it. |
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| 3.0 | Gameplay Playable means you would be able to control your car. That's not so much the case here. Also, what's up with the scoring? |
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| 4.0 | Lasting Appeal The game is so frustrating you likely won't be playing for too long. |
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| 3.7 |
OVERALL (out of 10 / not an average) |
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