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SimCity Societies AU Interview
On accessibility versus complexity, mod-ability and giving power to the player.
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Bizarre Creations Talks Activision
Sarah Chudley, commercial director, chats about the reasons behind the Activision buy out.
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Lucas Neill AU Interview
The Aussie soccer legend talks Pro Evolution Soccer.
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Hellgate: London -- The Big Bad Bosses
These aren't your average little demons.
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AU Interview: MMO Fraud
Does MMO actually stand for Massively Manipulative Outlaws?
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Fury Archetypes
A breakdown of the characters you can use to hack and slash your enemies to bits.
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Universe at War Super Weapons -- The Masari
Light and dark come together to create a duo of powerful weapons for Earth's hidden defenders.
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The PC Games of Fall 2007
The weather might be cooling but the games are about to heat up.
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Age of Empires Blog: A History Lesson
Big Huge Games discusses the background of its upcoming expansion, The Asian Dynasties.
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Tabula Rasa Classes
We take a look at the sniper and spy classes in NC Soft's upcoming MMO.
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Universe at War Super Weapons -- The Novus
Deny your enemies the right to resources and the right to life.
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The Golden Compass Blog: On The Set
SEGA's David Allen gets to see the film version of TGC build from the ground up.
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Universe at War - The Super Weapons
That inner glow isn't happiness, it's a massive dose of radiation.
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The Witcher - Races
Old wounds and strained relations help shape the high-fantasy races of The Witcher.
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The Power-ups of Fury
There's nothing that makes us more furious than having our powerups stolen.
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