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Taz: Wanted
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After being captured by Yosemite Sam - President of ACME Corporation -- Taz must break out of the Sam Francisco Zoo and make his way to Tasmania in order to rescue the She-Devil and save the world from the power hungry Yosemite Sam, all the while avoiding Sam's "Taz catchers" and destroying all of the wanted posters that he can find.

Taz is an absolutely unstoppable, whirling, twirling, hurtling, landscape-eating perpetual motion machine, constantly faced with the threat of the Taz catchers. Luckily for Taz, there are a multitude of ACME items to find throughout the various worlds, which provide him with plenty of power-ups and special powers. The levels in Taz: Wanted have a free roaming architecture, which allows Taz to explore, investigate, complete or destroy them in any way that the player sees fit.

Taz is aware that he is being watched, and will interact with the player in this interactive cartoon concept game. There is also a storyline, dialogue and plenty of slapstick humor to remind the player of their favorite Looney Tunes cartoon character.

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Reviews

Taz: Wanted - October 30, 2002
A nice platform romp for the kids that lacks enough polish to be anything but run-of-the-mill.

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Previews

E3 2002: Hands-on Taz: Wanted - May 20, 2002
We've added 15 new screenshots to our in-depth hands-on impressions.

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Published by: Infogrames
Developed by: Blitz Games
Genre: Action
Number of Players: 1
Release Date:
US: September 26, 2002
MSRP: $12.99

ESRB Content Descriptors: Comic Mischief

Also Available On: PlayStation 2, Xbox, PC

Features: Memory Card

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