Planet Fallout Launches
Check it out!
Crysis Warhead Ships Out
Should be in Stores Tomorrow
Duke Nukem 3D Trailer
For the Xbox Live Version
Soldier of Fortune 4 Trailer
Also Called Hell's Highway...
Q: So with the Age franchise, there's a strong echo of Halo, in that it's something you retain the rights to - you just don't need to own the company that's working on it?Phil Spencer: Well, there's more than one team building Halo games right now. There are more than two or three teams building Halo things right now. Some of them we will own, some of them we won't. It's never been, for me, about who you own or don't own - it's about working with the best creative talent in the industry.
It's one of the important reasons we're here in Europe - the history that Europe has in creating some of the best franchises in videogame history is clear, and us creating a publishing presence here is to further work with the likes of Dave Jones, Peter Molyneux, Sarah and David up at Bizarre, Remedy - the teams that we're either working with today or have worked with in the past.
It's important that we continue to work on those relationships - but it doesn't mean you have to acquire them all. Some of them you will, like Lionhead. Some of them, like Epic, you'll just continue to maintain an external relationship.
Since STALKER: Clear Sky is not dramatically different to the original STALKER in many respects, much of the customization and tweaking advice in Clear Sky is the same as that in Shadow of Chernobyl. However because there are two entirely new rendering modes, a whole range of additional settings and new tweaks, as well as tweaks which no longer work in Clear Sky, I've written this STALKER: Clear Sky Tweak Guide to allow users to fully understand and customize Clear Sky thoroughly to better meet their needs.
Atari is reaching new heights as it ships today The Witcher: Enhanced Edition for Windows PC retailers across North America. The successor to The Witcher, which was billed by many as the BEST RPG of 2007 and won numerous awards and accolades, The Witcher: Enhanced Edition, developed by CD Projekt RED, is rated M for Mature and is available for the suggested retail price of $39.99.“We have really listened to what the fans wanted and have their best interests at heart. The Witcher: Enhanced Edition has given us the opportunity to put their feedback into action as well as offer something totally new with exclusive content,” said Adam Kicinski, CEO of CD Projekt RED. “The Witcher: Enhanced Edition is truly an experience you won’t want to miss, packed with gameplay improvements and additional physical value. We believe that it is definitely the ideal game for fans of PC role-playing.”
Technical enhancements include faster loading times with improved combat responsiveness and precision. The enhanced version will feature two new adventures in the world of The Witcher offering hours of new content, as well as more than 200 new animation sequences, greater NPC (non-playable character) variety, an easier-to-use inventory and much more. Moreover, following feedback from fans, the English script has been re-worked, while extensive amounts of the voice-over has been re-recorded for the English and German versions -- all to deliver an even more immersive and involving story experience. All of the enhancements will be available as a free download to existing game owners via the game’s official website on September 19th.
That's a good thing, right?
The sun has set at the Peggle Institute, but the bouncy delight has just begun! Join the Peggle Masters on a dreamtime adventure of alter egos and peg-tastic action. Stay up late to aim, shoot and clear orange pegs from over 60 levels, and bask in Extreme Fever glory. Then, take on 60 Challenges for even more rebounding joy!Get all this when you download Peggle Nights:
Play for hours and hours with 60 new Adventure levels, 60 new challenges See Peggle Masters' dreamtime alter egos, and meet a new Master Test your skills against friends or the computer in Duel mode Celebrate your Peggle prowess with clickable replays and a Trophy Room!
Sign over your pay cheque.
Having had the EU version for a few days I'd say this is a solid, if somewhat buggy follow-up.
Developed by Black Rock Studio, Disney Interactive Studios' award-winning development studio in Brighton, England, Pure delivers heart-pounding racing experiences unique to the genre by taking players over the edge with massive jumps and spectacular airborne tricks. Pure is set in seven real locations all over the globe and features more than 35 multiple-route tracks and 70 unbelievable tricks."Black Rock Studio has delivered a game that goes beyond the off-road genre," said Craig Relyea, senior vice president of global marketing, Disney Interactive Studios. "With vertigo-inducing jumps, off-the-wall tricks and stunning graphics that make the scenic locations truly awe-inspiring, Pure has created a unique category that will thrill a wide audience."
Pure features 16-player contests, against either A.I. opponents in single-player or other players via online multiplayer. The single-player modes of Pure are Race (trick-based races to the finish line), Freestyle (points-based) or Sprint (short intense tracks). Online mode features the same modes plus Freeride, which lets players roam freely and face-off online with their friends to see who can pull the biggest trick, combo, or fastest lap.
Pure will be available for the PlayStation 3 system, and Xbox 360 for $59.99. The Windows-based PC version will be available for $49.99.
But, she said, being a player did not mean being a loner."Three quarters of teens actually play these games with other people, whether online or in person."
Even playing games every day does not appear to impact teenagers' social lives.
"People who game on a daily basis are just as likely to talk on the phone, to email, to spend time with a friend face to face outside of school as kids who play games less," she said.
Was there ever a great unintentional improv moment that made it onto the screen?Yeah! Did you know that Bill Shatner tried to drown me in Star Trek IV? [laughs] People don't believe he tried to drown me! Do you remember the scene near the end? Well, we landed in San Francisco Bay with the ship – big storm – and we were shooting in a tank at Paramount Studios and they've got this big hull of the ship sitting in the water.
People were climbing out onto the rail on the outside of the ship and we see the whales and everything's going to be OK. A couple of people start to jump into the water, unrehearsed, and I thought this was great … they're jumping in, they're jumping in, and now Shatner decides I have to go in the water too. He's a real strong guy and I'm holding on tight to the rails and he's pulling at my fingers. I was wearing this very heavy cotton robe and I didn't really give it a thought until he got me loose and I hit the water. When that robe got wet, it became like an anchor and I sank [laughs] right to the bottom of the tank. And I had to get that robe off of me underwater, I couldn't get back up.
I'm a pretty good swimmer, so I wasn't panicked but I realized I gotta get this thing off. I hit the bottom, kicked the bottom and shot up. "You son of a bitch! Tried to drown me!" [laughs] But it turned out to be a great moment in the movie. It was a lot of fun. That's the kind of humor I'm talking about.
1. The Sims 2 Apartment Life Expansion Pack
2. Spore
3. Spore Creature Creator
4. World Of Warcraft: Battle Chest
5. The Sims 2 Double Deluxe
6. World Of Warcraft / Blizzard
7. World Of Warcraft: Burning Crusade Expansion Pack
8. The Sims 2 Apartment Life Expansion Pack Limited Collector's Edition
9. Warcraft III Battle Chest
10. Crysis
“The launch of Crysis Warhead marks a significant milestone for the entire Crytek family,” said Cevat Yerli, CEO and President of Crytek. “The team at Crytek Hungary has delivered a dynamic and intense single player experience more than worthy of the Crysis franchise, while the multiplayer team in Frankfurt has revisited and extended multiplayer in the Crysis universe with Crysis Wars. They are both great representations of our studio’s core values of technical excellence, craftsmanship and quality.”“Crytek is a world-class partner and quickly becoming one of the most formidable independent developers in the industry,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “Crysis was one of the best games of last year and we are thrilled to have the opportunity to bring Crysis Warhead, a game that actually improves upon Crysis’ core experience, to the largest possible audience on a global stage.”
Crysis Warhead takes place alongside the events of last year’s critical hit, with players experiencing the explosive battles against waves of challenging enemies on the other side of the island through the eyes and nanosuit of the bold and aggressive Sergeant “Psycho” Sykes. Crysis Wars features 21 maps and three diverse multiplayer modes, including InstantAction, frenetic deathmatch enhanced by the power of the nanosuit, PowerStruggle, a hardcore team-based mode and introducing TeamInstantAction, a mix of fast-paced action in a team-based environment. Both are built on Crytek’s award-winning CryENGINE 2, optimized now to deliver the high-fidelity graphics Crytek is known for with an improvement in performance across a wide range of PCs.
What was the key lesson you took out of the failure of Dreamcast?You know, failure's a tough word! It didn't quite get there. I was angry with Sony at the time, but in their shoes I probably would have done the same thing. They did a tremendous job – and it's a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did. PlayStation 2 - it was the emotion engine it was games coming to life, Real Player was going to be on there, a full network browser… and they just never delivered.
But what they did was place doubt in the consumers' mind. It was pre-emptive guerrilla PR, in the same way that three E3s ago I got lambasted for what I did with Xbox for 360, because I was determined we were going to show real footage even if it was alpha or beta. And then Sony came up with that Killzone video – and they still haven't shipped the game! Have you seen the video?! The game will never be the video! But what they did again was they placed doubt. I mean it's a classic PR tactic.
Bioshock was a success and praised for its story, and now most new games are playing up their storylines. Do you see Bioshock as an influence, or were you just ahead of the curve?KL: It's hard to say. I think that we had some games last year that had a focus on that and certainly the reviews focused on that, like Portal and Bioshock, Mass Effect, and I think that to some degree they're about games embracing what they are, particularly with Portal and Bioshock. They're not movies, they're not things to be watched, they're things to be played, and the story has to bow down to that. And I think that sort of counter-intuitive thing about making it less about story - I got a lot of heat after giving that talk at GDC.
To some degree, counter-intuitively, the fact that we weren't wanting to tell this story god dammit, and the viewer better see every second of it, and hear every audio diary was one of the strengths of the story-telling. And I think... different strokes for different folks. Some people like their long cutscenes. They aren't to my tastes, or the team so much, so I feel there are lots of ways to go. But I couldn't tell you why there's a new focus, it's a combination of things. It's a combination of the attention of Hollywood, our ability to tell - we couldn't tell the story of Bioshock in our earlier games because we didn't have the polygons to render all the visual stuff we told the story with. All those amazing scenes are still - you couldn't tell the story back in the System Shock 2 days, you didn't have the tools.
I’m going to give you the straight goods here. We heard you last year when many of you on the forums were asking for “NG on PC”. On FIFA 08 360/PS3, the gameplay and the rendering were both different than FIFA 08 PC. At the start of the FIFA 09 PC cycle, we looked at what it would take to get 360/PS3 gameplay and rendering to work on PC. What we learned quickly is that there is a big difference between the gameplay and the rendering.For the rendering, it was very scalable – same as Crysis, CoD4, etc. The better your graphics card, the better we could make FIFA PC look. If you didn’t have the best card, the game would play the same, but wouldn’t look as great. That’s what you expect for any PC game. When it came to gameplay, the story was different. When we re-wrote the gameplay for FIFA 360/PS3 a couple years ago, we took full advantage of the multiple, multi-core processors (actually 3 essentially dual-core CPU’s on 360, and 6 available Cell processors on PS3). The bottleneck for getting “NG on PC” was the CPU (i.e. it was AI, not graphics). Unfortunately, unlike graphics/rendering, you can’t scale gameplay depending on the CPU in the machine because the game needs to “play” the same on each machine – you can't just turn off the decisions, positioning, or inverse kinematics for some of the players.
Why does FIFA 360/PS3 gameplay use so much CPU compared to Crysis, CoD4, etc.? It’s because of the depth of the gameplay (21 players making 1,000 decisions/second, the new animation system, etc.) – very different from the amount of gameplay ever running in an FPS. This meant if we ported the 360/PS3 gameplay to PC and optimized it, we would have to increase the minimum spec on the CPU to a level where only around ~5% of FIFA PC gamers would meet it. As much as any of us wanted to do this, it did not make sense.
Instead, we decided to do the work of bringing a big improvement to the graphics (as many of you have noted), further polish and enhance our deep gameplay engine, and work on some PC-specific features. We didn’t want to just give you a port, but rather the best experience for FIFA on the PC. This included the mouse controls for the keyboard gamers, the online widgets, the higher-res menus, and fully customizable controls.
Hope you found this helpful. For those who have been with FIFA on the PC for a while, you’ll recognize that FIFA 09 is the biggest investment we’ve put in the platform in a while. It’s a sign of things to come.
Thanks Dr. StreeT.
What sort of things can players expect to see in the early content updates?I have this document which I've been writing which talks about things we're honour-bound to do, stuff we wanted to do which we either never got to realise properly or decided to put off - so a couple of the careers that looked tasty. if we can get those working, I think they should go in.
And also watching what people do - we get an awful lot of metrics from our game. And often people will say one thing, but actually play another. They'll pour scorn on our system and say they don't like it, and we'll check and find that everyone's doing it, and doing it obsessively. And they demand features, and you put them in and no one bloody uses them.
It's all basic stuff - we're going to be doing more of the socialising, more of the exploring, more of the dungeon-delving and neat, cool things to find - all wrapped around the RVR.
Also covered, EA's lack of MMO experience in Europe: "EA couldn't have done it, what the hell would EA know about it? They know nothing about launching MMOs in Europe, unless it's spending lots of money closing them down I suppose."
Activision Blizzard is set to release games in the James Bond franchise annually, following the release of the upcoming title Quantum of Solace, according to analysts at Cowen and Company."James Bond will become an annual franchise, which we had not necessarily expected given the lack of an accompanying movie next year," commented analyst Doug Cruetz.
Pure delivers an outrageous, arcadey off-road racing experience with style and slickness. The controls are intuitive, the tracks are pure eye candy and the tricks are so crazy and over-the-top that you’ll find yourself gasping with glee when you land your first Lazy Girl. Although it’s a blast to play, it’s not the deepest game out there, and we found ourselves wishing for just a few more modes, tracks and options to round out the experience. But overall, Pure is just pure fun, and that’s what it’s all about.8.6/10 - Great!
A PC port is scheduled for release later this week.
From Friday, 19th September, Xbox 360, which includes a 60GB hard drive and one wireless controller, will have an ERP of £169.99 (€239). The Xbox 360 Elite, which comes with a massive 120GB hard drive enabling consumers to store huge quantities of content downloaded from Xbox LIVE Marketplace as well as their own music, will have an ERP of £229.99 (€299). The Xbox 360 Arcade console, perfect for those wishing to make their first foray into the gaming and entertainment world of Xbox, will have an ERP of £129.99 (€179).“Xbox 360 has now sold over 20 million consoles worldwide and due to its unprecedented success, we are now able to pass on the rewards of that success to the consumer with a new retail pricing from £129.99, said Neil Thompson, Senior Regional Director, Microsoft UK. “With more games, more entertainment with Xbox LIVE and now even more value, we are looking forward to welcoming more customers into the leading Next Generation console, Xbox 360.”
Boards
Cases
Cooling
Performance
Power Supply
Video
360
PS3
Wii
Zu Online Wallpaper #1
Developer Onwind Digital and western publisher IGG offer an exclusive concept art-based image for your desktop - An exclusive desktop in four sizes
Today's question:
In an ideal setting, how many hours a day do you like to play games?
The final score is a good but not great 7.3 out of 10:
Star Wars: The Force Unleashed is a valiant effort at rejuvenating the largely underwhelming Star Wars videogame franchise. Some of the technology here is a little too far ahead of its time, though that could prove to be promising for future installments. Uninspired level design and some tedious enemy battles mar an experience that gives you power over the Force like we've never really seen before. While it's far from perfect, Star Wars fans will find that it's worth playing through simply for its story and the ability to use the Force in fairly awesome ways.
JS: I'd like to chat a little bit about Larrabee and software rendering. I'm sure you're NDA'd on it, but Intel just did a pretty substantial reveal so we can talk in more detail about it. So first off, I'm wondering if you're looking at any of the Larrabee native stuff. What do you think about the prospects of this whole idea of not doing Direct3D or OpenGL, but writing directly to Larrabee's micro-OS?In other Epic news, Planet Unreal tapped an interview with Jeff Morris about the Make Something Unreal contest.TS: I expect that in the next generation we'll write 100 percent of our rendering code in a real programming language—not DirectX, not OpenGL, but a language like C++ or CUDA. A real programming language unconstrained by weird API restrictions. Whether that runs on NVIDIA hardware, Intel hardware or ATI hardware is really an independent question. You could potentially run it on any hardware that's capable of running general-purpose code efficiently.
JS: So you guys are just going to skip these graphics APIs entirely?
TS: That's my expectation. Graphics APIs only make sense in the case where you have some very limited, fixed-function hardware underneath the covers. It made perfect sense back with the 3Dfx Voodoo and the first NVIDIA cards, and the very first GeForces, but now that you have completely programmable shaders, the idea that you divide your scene up into triangles rendered in a certain order to a large framebuffer using fixed-function rasterizer features is really an anachronism. With all that general hardware underneath, why do you want to render scenes that way when you have more interesting possibilities available?
Three of the principal developers of the critically acclaimed Metroid Prime series have announced the formation of Austin-based developer Armature Studio, alongside a "long-term, exclusive" publishing deal with Electronic Arts.The company is headed by Mark Pacini, Todd Keller and Jack Mathews, the former game director, art director and principal technology engineer of the Retro Studios-developed Nintendo franchise.
According to a statement from the developer, "The goal of Armature is to create compelling new intellectual properties with a unique development framework that leverages a small core creative team and partners them with strategic external developers."
Call of Duty franchise creator Infinity Ward will develop the sixth main game in the series, due for release in 2009, following this year's upcoming release of Call of Duty: World at War by Treyarch.The news was revealed by Infinity Ward parent Activision Blizzard during the company's Analyst Day.
Infinity Ward last developed the critically-acclaimed, enormously successful Call of Duty 4: Modern Warfare, released last November. Treyarch released the previous year's entry, Call of Duty 3.
“IBM is dedicated to helping Cryptic Studios deliver an electrifying experience to their gamer community by providing an optimized and high performing infrastructure,” said David Laux, IBM Global executive, games and interactive entertainment. “Backed by the power of System x, Champions Online players can fully immerse themselves in their superhero experience without worrying about lagging performance or threats of system failures.”
In other Champions Online news, a new Ask Cryptic is online.
Today Ubisoft and Gearbox Software, announce that Brothers In Arms Hell's Highway for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system has gone gold and will ship to stores in North America on September 23, 2008.Developed by Gearbox Software, Brothers In Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming, with amazing graphics and sound and new cutting-edge gameplay features. Delivering on the franchise's compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell's Highway drops you into Operation Market Garden, the largest paratrooper operation in World War II.
Brothers In Arms Hell's Highway will be available at the manufacturer's suggested retail price of $59.99.
For more news and information on Brothers In Arms Hell's Highway, please visit the game's official website at www.brothersinarmsgame.com.
Before I go on, I'd like to point out that Graphics power and CPU power are two very different technical parameters, and it's because of the CPU power that FIFA09 on PC can not (and does not) have the same architecture as the Xbox 360 and PlayStation 3 versions. The Graphics are a separate matter, and FIFA09 on PC has leading-edge graphics.With that said, please allow me to further explain what I said earlier in this thread, as I believe that some of you may have misunderstood:
The PC version of FIFA 09 is different to the Xbox 360 and PlayStation 3 versions because of the CPU processing power required for the architecture of the game.The majority of gamers PC system's do not have enough CPU processing power[1] for this architecture[2], so FIFA09 on PC has been built to have the best possible graphics and gameplay engine while still being accessible to as many fans of the game as possible[3]. If the architecture was identical to the Xbox 360 and PlayStation 3 versions, FIFA09 on PC would only be accessible to 1-3% of the PC systems on the market.[4]
Having said that, FIFA09 on PC delivers a very deep gameplay engine, along with leading-edge visuals.
[1] I am aware that some PC systems are as capable as the Xbox 360 and PlayStation 3 (and that some are even more capable than them), but the majority of PC systems aren't (see [4]).
[2] The fact that a PC system can run Gears of War, Call of Duty, Assassin's Creed, etc. is irrelevant: the gameplay architecture of FIFA09 can not be compared to games of a different genre, and it is a fact that the majority of PC systems do not have enough CPU processing power for FIFA09 on PC to be the same as the Xbox 360 and PlayStation 3 versions.
[3] This means that, although some of your PC's may be able to 'handle' a better gameplay architecture, only 1-3% of PC systems on the market could 'handle' the same gameplay architecture as FIFA09 on the Xbox 360 and PlayStation 3 (see [4]).
[4] "If the architecture was identical to the Xbox 360 and PlayStation 3 versions, FIFA09 on PC would only be accessible to 1-3% of the PC systems on the market." That is a fact.
However, because the PC continues to benefit from constant graphics and performance increases (and always will), the FIFA series on the PC will continue to improve each year, and it's architecture will, in time, 'surpass/exceed' the Xbox 360 and the PlayStation 3 versions.
I wouldn't say that FIFA09 on Xbox 360 and PlayStation 3 has "much, much better graphics" than FIFA09 on PC, but that's a matter of opinion.
FIFA09 on PC was optimized so that it has the best possible graphics and gameplay engine, while still being accessible to as many fans of the game as possible (so if the game had better graphics, it would require a better graphics card, and it wouldn't be as accessible to the fans of the game).
I didn't say that FIFA 2010 on PC will (or won't) be the same as the Xbox 360 and PlayStation 3 versions of the game (because I do not know whether it will (or won't) be, at this moment in time).
Back in the day, when we first started thinking about Warhead, it started out as a vanilla expansion pack. That's the kneejerk reflex of developers: "We're doing a game? We're almost done? Let's do an expansion pack next."The initial design was more along these lines. You needed the original game to play it, it was single-player only, and a lot shorter.
Then we brought in the Budapest team. Around that time, when we were finalizing Crysis, we were building up the Budapest team with their own project -- giving them full studio status within our small Crytek family. We brought them over to Frankfurt to meet everybody and get them trained on our tools and our engine. So we suddenly had twenty guys with weird names in our office, speaking a language nobody could understand -- although they speak English as well.
They went and did prototypes in the editor, like what a mod team would do. They used whatever was available in Crysis to prototype new gameplay, such as the new vehicle rides, aliens breaking through the ice -- those made it from the first prototype video into the final game.
After we looked at all the ideas and prototypes they had for the then-expansion pack, we said, "No way is this going to be used in an expansion. We have to make it standalone." We then decided to develop a longer campaign -- a full single-player campaign -- but we kept the $29.99 price point, which leans more towards the expansion pack.
So with the second game in the can now, you're satisfied with everything? There's nothing you'd add or change?Um, there's low spots in the game and it's no one's fault that these low spots are there, it's just there's a lot to this game. You've got to remember that we're not building a corridor game here where you can say "right, in one hour fifteen minutes, someone's going see that light and we're going make that light like this."
I think the lip-sync is pretty bad, you know, the quality of the animation falls off, you know, quite a lot, I think the navigation can be a bit dodgy sometimes, I think the dog can... get a bit fractured sometimes. But those are sideline issues, you're not going care about those, they're technical issues, and I wish we'd had time to polish every single tiny second of the game.
But you don't want me to do that, you want an experience, and what I'm most happy with is the experience that people are getting when they play through this game. And the only people that have played through this game is the team that's worked on it, and they're the ones that normally turn round to me and say, "What the **** were you playing at!?" And they're the ones now in Fable 2 and everybody at Lionhead said Fable is different to any other game they've played before, it's a unique experience and it's better. The game is actually better than they thought it would be.
We had a tremendous 18 months. Dreamcast was on fire – we really thought that we could do it. But then we had a target from Japan that said – and I can't remember the exact figures – but we had to make N hundreds of millions of dollars by the holiday season and shift N millions of units of hardware, otherwise we just couldn't sustain the business.So on January 31 2001 we said Sega is leaving hardware – somehow I got to make that call, not the Japanese. I had to fire a lot of people, it was not a pleasant day.
We were selling 50,000 units a day, then 60,000, then 100,000, but it was just not going to be enough to get the critical mass to take on the launch of PS2. It was a big stakes game. Sega had the option of pouring in more money and going bankrupt and they decided they wanted to live to fight another day. So we licked our wounds, ate some humble pie and went to Sony and Nintendo to ask for dev kits.
Actually, the only company that ever called was Microsoft and that became my link with the company, because of the respect I had for Robbie Bach.
Mythic Entertainment, an Electronic Arts Inc. studio, today announced that the highly-anticipated MMORPG, Warhammer Online: Age of Reckoning (WAR), will ship tomorrow to retail stores across North America, Europe, and Oceania in preparation for launch on September 18th. WAR set a company record for the most retail pre-orders placed by consumers for a PC title in EA’s 26 year history. Overall, the company has sold 1.5 million units of WAR to retailers.“This is truly a historic day for both EA and Mythic as we prepare to send more copies of WAR to retailers than any other newly launched MMORPG in North America and Europe. Over the course of our beta, over a million gamers throughout the world sent a clear signal to us - they want WAR, and we are more than happy to oblige them,” said Mark Jacobs, co-founder and general manager of Mythic Entertainment. “In three days the real battle begins – we have declared September 18th the ‘Day of Reckoning,’ and WAR will soon be upon us!”
Blizzard Entertainment, Inc. announced today that World of Warcraft: Wrath of the Lich King, the second expansion for its award-winning subscription-based massively multiplayer online role-playing game (MMORPG), will arrive in stores on November 13 in North America, Europe, Mexico, Argentina, Chile, and Russia, and November 14 in Australia, New Zealand, Singapore, Malaysia, and Thailand. The expansion will be available in Korea and the regions of Taiwan, Hong Kong, and Macau on November 18. Details regarding the launch of Wrath of the Lich King in mainland China will be announced at a later date.“We’re looking forward to launching Wrath of the Lich King and finally giving World of Warcraft players a chance to take on Arthas and his minions,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Until then, we’ll continue to refine and playtest the expansion content to make sure it provides a highly polished and entertaining experience.”
Electronic Arts has finally ended its pursuit of rival Take-Two Interactive, ending a seven-month attempt to buy the publisher of Grand Theft Auto.California-based EA, the world's biggest games publisher, had made an initial $26 a share takeover bid in February, valuing its rival at more than $2bn. But after being spurned by the board of Take-Two on several occasions, executives announced yesterday that a deal was no longer a possibility.
In a statement, Electronic Arts said that it retained "high regard" for its rival, but that talks had come to an end.
"After careful consideration – including a management presentation and review of other due diligence materials – EA has decided not to make a proposal to acquire Take-Two and has terminated discussions," it said.
The news has sent Take Two's share price plummeting.
As always, please post your comments and feedback in the poll thread, thank you.
Buyer's Guides
Cases
Cooling
CPU
Keyboards
Memory
Mice
Pads
Power Supply
Video
Jonric's Journal #36
To coincide with the Austin conference next week, lots of MMOG features including an exclusive desktop each day
What games will you be picking up this week?
Week of 09/14/08 - 09/20/08
North America:PC:
09/15
Dead Mountaineer's Hotel - $19.99
Naked Brothers Band - $19.99
Paws & Claws: Australian Adventures - $19.99
S.T.A.L.K.E.R.: Clear Sky - $39.99
WWII: GC
Hexagon Mahjongg (Jewel Case) - $9.99
Dungeon Lords Collector's Edition (Jewel Case) - $9.99
World of Mahjongg (Jewel Case) - $9.99
09/16
Crysis Warhead - $29.99
Enchanted Unicorn
Everlight - $19.99
Hell's Kitchen - $19.99
Igor - $19.99
Line Rider 2: Unbound - $19.99
Magician's Handbook - $19.99
OPERATION Mania
Pure - $49.99
The Price is Right - $19.99
The Witcher Enhanced Edition - $39.99
Warhammer Online: Age of Reckoning - $49.99
Warhammer Online: Age of Reckoning (Collector's Edition)
Wheel of Fortune Super Deluxe Sb - $19.99
Cooking Academy - $19.99
Discovery - $19.99
Settlers IV Gold Edition - $29.99
09/18
LaTale
09/20
Nikopol: Secrets of the Immortals
Mac: 09/16
Wheel of Fortune Super Deluxe Sb - $19.99XBox360:
09/14
Rock Band 2 - $59.99
09/16
Armored Core: For Answer - $59.99
Battle Fantasia - $49.99
Pure - $59.99
Star Wars: The Force Unleashed - $59.99
Madden NFL 2009 Spanish Edition - $59.99
Zoids Assault - $59.99Read More: Console releases, Blu-Ray movies, Euro dates and oh-so much more