Changes to ModCenter!
Warhammer Online - Age of Reckoning Beta for Fileplanet Subscribers will start today August 25! Buy the Pre-Order Direct 2 Drive to also play in the BETA and get bonus items!
It seems more people are visiting the site and I think you guys like the changes. If you guys love it or hate it,
feel free to drop me an message at [email protected]
Collabnet - Maker of SourceForge Enterprise Edition IGDA - The International Game Developers Association
SPOTLIGHT FEATURE
Gundam Universe Interview - Pappy-R of Planet Quake interviews Superman, projector creator of Quake 3 mod Gundam Universe, to
discuss his 7 year experience developing this mod to public release.
ES Post Mortem - Eternal Silence project leader Daniel Menard shares his thoughts on the past
five
years of developing one of Half-Life 2's most ambitious and successful mods and its future.
MODCENTER SERVICES
ModCenter offers a ton of useful project management and tracking tools to you,
the game developer—and all for free! Bug trackers, task managers and a
full-featured wiki are just a few of the many features
available to you on the site! Below are some of the other great features
offered by the IGN network.
Click any of the service icons above for a detailed explanation of what they
are, or click here
for a full list of all the services and tools our network
has to offer.
Posted on 08/25/2008 - General News - [MC]Ricecrispi - Comment
Brandon Sheffield from Gamasutra Interviews David Cage about presenting and creating real emotions for a mature gamer audience in his latest game Heavy Rain. They discuss issues with realism, narrative, cinematic in gaming, and building compelling characters.
Here is the trailer of Heavy Rain courtesy of Voodoo Extreme.
Trailer looks exciting with a mix of fear, eeriness, and rush of adrenaline of flight or fight excitement.
Posted on 08/21/2008 - General News - [MC]Ricecrispi - Comment
I'm proud to presents ModCenter's first video courtesy of Voodoo Extreme.
The interview with The Godfather II the Game executive producer, Hunter Smith, explains the steps the Godfather II Dev team took to find things to improve from the original game,
how they develop gameplay elements and AI design, 60s artwork, and other aspects of the game.
If you like more video content posted on ModCenter Click Here
Posted on 08/18/2008 - General News - [MC]Ricecrispi - Comment
Jay Barnson got intouch with a few Indie Game developers and together they created an article that explains the various reasons these developers left established professional DEV
teams to begin their own companies as Indie developers. These individuals also talk issues they encountered as Indie developers with troubles of finding resources and business issues, game
distribution, and reasons they are still Indie Game developers today.
Posted on 08/14/2008 - General News - [MC]Ricecrispi - Comment
Seriously, Atari posted like a profit of $3.5 million dollars! I don't remember when Atari lasted posted a profit, maybe when I was born! I am shocked to even see them around. This
has to be the feel good story in the Gaming Industry in 08' with Atari is being bought out by Infogrames and their last minute hurrah definitely points to brighter days for
Atari.
Posted on 08/14/2008 - Game Release - [MC]Ricecrispi - Comment<
Bionic Commando Rearmed is a remake and reskinned version of the NES classic original. Well some PC users got upset that the Xbox Live Arcade and PlayStation Network
release was $10 and the PC version was $15. Every PC gamer assumed they were getting gimped but it wasn't the case with the PC version getting extra content. Aren't PC users already used to this
treatment from Microsoft?
Posted on 08/14/2008 - Industry Articles - [MC]Ricecrispi - Comment
Cliff "cliffski" Harris is a game developer at Positech.co.uk that produced the game series Kudos. He recently brought up the hot bed topic of video game piracy. Of
course he got thousands of responses and gave an overview of what he believes are the key responses from pirates.
I posted my viewpoints on Piracy so come by and give your Input
Posted on 08/08/2008 - Industry Articles - [MC]Ricecrispi - Comment
Brandon Sheffield talks with Tech director of PC hit Bioshock to discuss issues as creating interest in a sequel, using the
Unreal 2 game engine in the future, PC medium for games and addressing issue with target gamer audience.
Posted on 08/08/2008 - Industry Articles - [MC]Ricecrispi - Comment
Visual artist David Hellman explains the art development process and collaboration with Braid creator Jonathan Blow in transforming this game into an exquisite
visual art piece with luscious backdrops, fantastic looking level design, and great artistic detail. Braid is an innovative and visually gorgeous Indie game that has been on display at GDC and IGF
conferences and was released on Xbox Live Arcade on August 6th.