Steam Holiday Sales Event
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F.E.A.R. 2. S.c.r.e.e.n.s.h.o.t.s
27 New Project Origin Nudies
Riddick: Assault on Dark Athena
Four New Screenshots
StarCraft 2 Battle Report
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Like this month's exceptional Left 4 Dead, Colonial Marines is a four-player co-op game centred around survival: you're constantly under attack and the environments you move through are frequently hiding your enemy. However, whereas Left 4 Dead pitches you into the middle of a nameless American city awash in zombies, Colonial Marines goes for fan-pleasing recreations of the movie quadrilogy's best locations: LV-426, the planet where the Nostromo first discovers the derelict alien ship in the original film; the Sulaco, where Ripley joins up with the marines in Aliens; and Fiorina 'Fury' 161, the prison facility from Alien 3.So instead of zombies = aliens! Fun, fun.
Apparently the software maker turned console flogger is pursuing alternative marketing methods to get the word out, and if Tupperware-style parties worked for the sex industry, why not the Xbox?According to USA Today, the parties are being arranged by an outfit called "House Party," which arranges in-home parties for marketers.
Hosts are sent $150 worth of Xbox freebies including microwaveable popcorn, a copy of Scene it, an Xbox universal media remote, three months worth of Live, and 1600 Microsoft points. That should just about do it.
Microsoft's director of interactive entertainment business and global platforms, Heather Snavely, said it was a jolly fine way of attracting a new audience of teens and women.
We’re not here to complain about SecuROM, limited installs, online activation, or sneaky rootkits. We’re not here to discuss how bothersome DRM can lead to an avalanche of angry customer reviews on Amazon.com or how it may have helped make Spore the most pirated game in history.Instead, we’d like to invite you to sit back, relax, and remember the halcyon days of copy protection with us, the ones ruled by lensloks, code wheels, and tricky trivia questions that sent you foraging through your well-worn manuals.
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1UP: Do you anticipate the production cycle for the StarCraft 2 trilogy to feel like making three separate games, or more like World of WarCraft and its expansions, where the bulk of the work is on the first installment, and subsequent ones are more about iterating and refining rather than inventing?DB: Well that's the hope; that a good amount of the hard work of designing gameplay mechanics and systems, as well as the internal tasks of creating tools and protocols to develop all this content, is mostly settled at this point as we get deeper into the creation of the core game. So once we ship the core game of StarCraft 2 and start delving into the expansions, we'll have a great deal of that infrastructure under our belts and be able to concentrate primarily on content creation for the two expansion sets.
That said, we're conscious of making sure we are providing new and compelling content for the expansions. The meta-aspects of the Zerg and Protoss campaigns, for example, will work a lot differently than how we're doing things with the core StarCraft 2 game. It doesn't make sense for Kerrigan to be flying around in a battlecruiser and picking out mercenary missions for cash, which is what you'll be doing with Raynor in the core game's campaign. So we'll be doing something different with Kerrigan to get her to evolve and grow her Zerg army. Meanwhile, Zeratul's Protoss campaign may require you to engage in diplomacy with the different Protoss tribes in order to gain access to different units and technologies.
SWBF3.de saved them for posterity before they got blasted by the LucasArts legal deathstar.
"This plan will help families get better ideas about selecting games for their children and can set a good example for cinematic and television productions," said NFCG's managing director Behruz Minaii, according to a report from Iranian English-language newspaper Tehran Times. "It also helps support our domestic producers and gives better assistance to the distributors."Minaii said that the group enlisted 20 experts from different religious, psychological, social, and media organizations in the past year for this initiative. The managing director also claimed that the first part of the group's unspecified plan is now ready, and the next parts will be completed through establishing this partnership.
The North America-based ESRB, however, denies that it is working with NFCG or any other organization. "We have not had any discussions with Iran about adopting our rating system," ESRB's assistant director of communications Eliot Mizrachi told game weblog Kotaku.
Despite early predictions that 2008 would be the year Sony regained momentum in the bitter video game console wars, it turned out to be false hope. Industry leader Nintendo stayed ahead of the pack all year, thoroughly dominating both the home console and handheld hardware markets with their Nintendo Wii and Nintendo DS systems, respectively.According to NPD Group, Nintendo flat-out owned the all-important month of November by selling over 2 million Wiis, better than twice as much as the next closest competitor, Microsoft's Xbox 360 (836,000). And at over 1.5 million DS systems sold, Nintendo tripled the output of Sony's PSP (421,000). While those numbers weren't nearly that high through most of 2008, the general order -- Nintendo, Microsoft, Sony -- held strong throughout.
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