





E3 2008: Where Are the EA Classics?
- July 14, 2008
Retro News: When will EA finally unearth its incredible legacy?
RetroCity Podcast, Episode 3
- April 29, 2008
Retro Features: Which classics should be updated for XBLA, WiiWare, or PSN downloads?
Top 10 EA Classics That Deserve Updates
- March 25, 2008
Retro Features: EA's legacy should be dressed up for a new generation of gamers.
RetroCity, Vol. 2
- February 8, 2008
Retro Features: EA founder Trip Hawkins weighs in on those classic EA game boxes -- and picks his faves.
RetroCity, Vol. 1
- February 1, 2008
Retro Features: Archon? M.U.L.E.? Our weekly retro column kicks off with wistful remembrance of sweet old game boxes.
Second installment in EA's unique series that blends strategy with arcade action. The age of Archon is ending. Mighty wars of magic range and monsters roam the elements hungry for power and prey. The doom of Apocalypse shadows all. Like its predecessor, the game is split into a board and battleground stages. On the board, players move units to challenge opponents, then engage in action battles in the battleground stages. There are different battlegrounds for the four elements: Earth, Water, Air, and Fire. Players have four adepts on each side that can conjure up to 12 different monsters, including mythological creatures like sirens and gorgons. The game is playable by one or two players.
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Archon II: Adept
Publisher: Electronic Arts
Platform: Apple IIe/c/c+
Release Date: June 1, 1986
Release Region: United States
Archon II: Adept
Publisher: Electronic Arts
Platform: Apple IIe/c/c+
Release Region: United Kingdom
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