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Wanted: Weapons of Fate

Also known as: Wanted, Wanted: The Game
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Wanted: Weapons of Fate
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Wanted: Weapons of Fate

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Published by: Universal Studios
Developed by: GRIN
Release Date: March 24, 2009
Genre: Action
Wanted promises to deliver the same fantastic visual style, in-your-face attitude and edge-of-your-seat action as the blockbuster motion picture. » More
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Wanted: Weapons of Fate Progress Report
We have two video walkthroughs and tales about knifing people in the crotch.
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Latest Articles

Wanted: Weapons of Fate Hands-on - December 4, 2008
Previews: We put Grin's upcoming bullet-bending shooter to the test.

Wanted: Weapons of Fate In-depth - October 30, 2008
Features: Loads of info on the bullet-bending game. Plus, an all-new gameplay vid inside.

E3 2008: Universal to Roll Out Game Based on the Blockbuster Action-Thriller Wanted - July 16, 2008
News: The game will capture the film's signature style and action sequences and extends the storyline into a compelling new chapter.

E3 2008: Wanted First Look - July 16, 2008
Previews: Bullet-bending assassins are coming your way. Take cover.

About This Game

Based on Universal Pictures' action-thriller Wanted, this game promises to deliver the same fantastic visual style, in-your-face attitude and edge-of-your-seat action as the blockbuster motion picture. The game continues the story of hero Wesley Gibson, picking up the action where the film leaves off and creating an entirely new chapter exploring both Wesley’s journey to becoming an unmatched überassassin and the epic fiction of "The Fraternity."

Featuring intense third-person action, the Wanted video game will take combat to the next level with iconic moves -- such as "Curving Bullets" and "Assassin Time" -- drawn directly from the film, as well as an innovative, multi-layered cover mechanic.

Genre: Action
Also Available On: Xbox 360, PlayStation 3
Release Date: March 24, 2009
Unreleased
March 31, 2009
 
General Features
  • Intense Third Person Action: The development team at GRIN is best known for its action-oriented gameplay and the Wanted video game is no exception; the game will feature advanced shooting, fighting and assassin "finish" mechanics as well as acrobatic and stealth moves that will blow gamers’ minds
  • Iconic film Moves: Fans of the blockbuster film will immediately recognize the logic-defying combat styles and moves from the motion picture -- such as "Curving Bullets" and "Assassin Time" -- and will be able to execute those moves themselves as they take on the role of Wesley
  • Advanced Cover Gameplay: The Wanted video game will incorporate an advanced cover mechanic that will allow players to use the environment and other items to protect themselves as they engage enemies; the cover mechanic’s multi-faceted design changes the way "cover" gameplay is executed
  • Extending Film Storyline: The storyline of the Wanted video game picks up where the movie leaves off, providing fans with another chapter to explore both Wesley’s journey to become an überassassin as well as the epic fiction surrounding “The Fraternity”
  • Experienced Movie-Game Team: The Wanted video game re-teams the film studio with executive game producer Pete Wanat, who has previously collaborated with UPDPG on critically acclaimed movie-based games The Thing, The Chronicles of Riddick: Escape from Butcher Bay, and Scarface: The World is Yours

ESRBWanted: Weapons of Fate
Publisher: Universal Studios
Platform: PC
Release Date: March 24, 2009
Release Region: United States

Wanted: Weapons of Fate
Publisher: Universal Studios
Platform: PC
Release Date: March 31, 2009
Release Region: Australia

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