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Introduction

For many, there's nothing scarier than the paranormal. That's why a game like the original F.E.A.R. (which stands for First Encounter Assault Recon) struck a chord with so many people. It was a first-person shooter with horror-based themes and a compelling storyline. And fans of the original are extra lucky, because F.E.A.R.'s sequel, F.E.A.R. 2: Project Origin, takes place mere minutes after the original game ends.

Unlike the original, F.E.A.R.'s sequel has an actual named character that you will take control of, a Delta Force operative named Michael Becket. Becket is sent to arrest Genevieve Aristide, the president of a corporation with ulterior motives, and a main character from the original F.E.A.R. But when they arrive during Project Origin's very first mission, things go a little differently than planned, and you find yourself in a whole lot of trouble before the game even really gets going.

F.E.A.R. 2: Project Origin isn't for the faint-of-heart, nor is it an easy, straight-forward game. Amongst the title's fourteen missions are plenty of challenges that will stymie even the most ardent FPS fans. And then, there's the seventy-two collectibles (known as Intel) the game offers, as well. We here at IGN Guides will bring you from the beginning of the game to the end with a complete walkthrough that gets you through each portion of the game and ensures that you won't miss any Intel along the way. Our Basics section is a good reference for beginners, our Intel section is our compendium of knowledge for fans of F.E.A.R. 2's storyline, and our Weapons section outlines the game's intense arsenal of gear.

So, without further ado...

In this F.E.A.R. 2: Project Origin strategy guide, you'll find:

  • BASICS // We explain the paranormal in terms you can understand.
  • WALKTHROUGH // All fourteen missions covered in complete detail.
  • INTEL // Information and locations on all seventy-six pieces of intel.
  • WEAPONS // The lowdown on F.E.A.R. 2's arsenal.

Guide by: Colin Moriarty

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