This cool new cinematic trailer brings you up to date with the history of the fictional island of Skira, along with the Chinese/Russian conflict that's central to Dragon Rising's plot.
View a HD (720p) version of this video over here.
The folks at 411mania.com have a sit down with Operation Flashpoint: Dragon Rising's senior designer Tom Browne. The interview may be short, but it does answer some pressing questions.
How does the game walk the line between sandbox shooter and scripted experience?
When we began developing the game we made a key decision to have minimal to no scripted events. We wanted the game to be unpredictable, which would in turn create much greater replay-ability. This ties in very nicely to the gritty reportage style we have for our game.
You can check out the full interview (of five total questions) right here.
It's no question that Operation Flashpoint: Dragon Rising isn't for everybody. Many gamers have become accustomed to running through a hail of bullets (and catching most of them) only to find a health pack and armor and be able to do some more Rambo-style killings. Not in Dragon Rising, and the latest preview from Play.tm tells you just that.
Operation Flashpoint: Dragon Rising might be somewhat sadistic in its slavish devotion to realism, and frequent unexpected deaths await those who ignore the deep, strategic approach required to succeed. The highest difficulty level is particularly rough, completely dispensing with checkpoints and the help of an on-screen HUD, but there are lower levels that allow for limited progress saves and other assistance. Still, casual gamers will be well out of their depth whatever the level of difficulty, but if you fancy a challenge, then Op Flash should serve in scratching that itchy trigger finger.
You can read this latest preview in full right here. Keep your eye peeled for more Dragon Rising goodies!
“The marketing drive is all about maximising the consumers’ opportunities-to-see in the right channels and this game has had a two year publicity build, and now is launching in a relatively clear launch window for shooters,” Codemasters marketing manager Dan Robinson told MCV. “The campaign launches an early barrage online to hit core gamers and culminates with an explosive cinema campaign to impact and inspire the mainstream.” The publisher believes the game will achieve commercial and critical success with brand director Hayley Holland stating the game is “the most accessible, immersive, sandbox wargame seen in recent times.”
Find out how Codemasters is using sonic magic in order to make Dragon Rising the most realistic military shooter to date in this latest development diary video.
View a HD (720p) version of this video over here.
The guys at GameTrailers snagged an exclusive trailer showing off some of Operation Flashpoint: Dragon Rising's online co-op features.
Welcome to Flashpoint Command, the brand new IGN portal site for the upcoming Operation Flashpoint: Dragon Rising, as well as the classic Operation Flashpoint: Cold War Crisis. As the October release date for Dragon Rising approaches, we'll have all the post-release coverage you can handle, including a articles, features, a comprehensive wiki, not to mention screenshots and videos.
With so much attention paid to console games these days, it's easy to overlook the fact there are often PC versions of said games too. The folks at pcgameshardware.com knows that all too well, and thus decided to give some short feedback on what limited time they had playing Operation Flashpoint 2: Dragon Rising at this year's Gamescom.
The controls are rather simple since it has to be possible to give even complex commands with the Xbox gamepad. In the mission we played - where we had to knock off an enemy post - we also received hints and features were explained. But while we were told that we should press the Sprint button to run, the game didn't tell us which key that is. We played the game on easy difficulty where helpful information like a compass and ammunition are displayed. If you don't need such things you can switch to Hardcore mode. So Operation Flashpoint 2: Dragon rising is not an arcade shooter but a military simulation - without becoming inaccessible for rookies.
You can read the full article right here. Operation Flashpoint 2: Dragon Rising is set for an October 6 release date in North America followed by the European release on October 9.
Have a peek at this killer developer video that highlights the brutal Hardcore mode of Operation Flashpoint: Dragon Rising. This mode is truly for the hardcore.
This latest video from Codemasters shows off some of the vehicles to be found in the upcoming Operation Flashpoint: Dragon Rising, including Jeeps, APC's, choppers and even the occasional anti-air gun.
You can also view a WMV-HD (720p) version of this video.
I should mention that the game looks fantastic. The animations are a bit rough, but there's a nice amount of detail on everything, including faces. There's a 24-hour day and night cycle. The environments are destructible, so you can blow up buildings the enemy is in. And it just feels real. For example, as I was sprinting for cover in that enemy village, I noticed a Seahawk overhead; it was actually providing cover with its chain gun. But I only caught it in the corner of my eye, as the sensation of running almost feels like you're watching combat footage taken by a guy who is running with the camera.Read more
RPS: Is it one-shot kill?
Lenton: “Yes. A head shot will be a kill. But it’s more complex than that: you can shoot through a guy’s leg or chest, and he won’t die instantly, even if he goes down. You might reach his position and see him bleeding to death. It’s going to be horrible to see. We didn’t want to make death too light or too easy. The same damage system is true for you, which makes things more challenging. We want to make death as unpleasant as possible, and to make players more careful. You’re not going to run through an open field with your guns blazing. The game will teach you not to do that.”
“And I should say that the documentary thing is essential to us because we want people to feel like they’re close to the reality of war. Audio feeds into that: if you can hear a machinegun firing, you’re probably okay, but if you can hear bullets impacting around you, well, you’re in trouble. We’ve captured that in the audio for this game. Hear bullets? You’ll hit the deck and assess your situation. That’s another lesson we learned from the marines who had seen real combat around the world.”
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