Uncharted 4 A Thief’s End Review

There’s been a lot said about Uncharted, much of it positive and heaping praise on Naughty Dogs latest adventure. But the attention has been taken away from that by the one or two people less than impressed with the game. Petitions have got involved and everything is a little messy on that front. So going into my Uncharted 4 Review I was thinking how much of a shame it is that such an amazing game for fans of the series is wrapped up in something so petty.

And then I had to think, what the hell can I say that hasn’t already been said?!

Unlike one particular reviewer, I am a big fan of Uncharted as a series in spite of its flaws, of which there are a number and some of them even appear in Uncharted 4: A Thief’s End. This review will be done with my personal feelings of course but, I hope to be objective enough to see the areas where the game could have been better but not ignoring everything it gets so right.

For me, Uncharted 4 is a masterpiece of an action-adventure title. It’s utterly stunning from the moment you start playing, to the imagery at the end that will leave a smile on your face and a tear in your eye when it’s all over. The narrative, acting and motion capture of every actor in this game is first class from beginning to end, the gameplay is brilliant too but some of the shooting does lack in some areas compared to modern standards.

As a big The Last of Us fan – and I put that at the top of my list as far as this genre of games go – the big question for me is: is Uncharted 4 good enough to take its place? Let’s find out in the (Spoiler Free!) review below.

Look and Feel – “Shh. Just, enjoy the moment.”

It took Sam two thirds of the game to tell Nathan to Just Enjoy the Moment but it only took me a few minutes into the title to stop in awe at its graphical prowess. It’s not even a deciding factor in a game for me usually, I know some gamers are all about the visuals and if that’s the case then this is the game for you. But even as someone less taken in by a game’s visual quality, it’s hard not to just stop and enjoy the various moments the game stuns you with its artwork.

And it’s in the variety of what they have created that really makes the game stand out as something special in this department.

Locations range from the old orphanage where Nathan grew up, Under the Ocean, small towns with ancient architecture and of course those long lost areas a mixture of stunning views and overgrown foliage that all moves and reacts so real you could almost touch it.

Everything, every tiny detail is beautiful in Uncharted 4 and it’s a work of art in its presentation.

This of course comes down to the characters too with each one of them captured perfectly. Again, detail being the theme as the smallest of movements of Nate’s eyes or Sam’s slightly wrinkled smile, not to mention the villain, Rafe’s maniacal expressions and the animations on Nadine Ross.

The music is wonderful too, it really works to set the scene and often you’ll find you only notice this in additional playthroughs of the title. The voice acting will be covered in the story section below but, simply put: it’s as polished as the visuals and atmosphere.

And that is what this game creates, the atmosphere and feeling of a truly polished adventure. Detail everywhere and hardly a moment of technical problems to get in the way but for one or two camera positions that went slightly wrong. This sets a new standard of how a game is presented for me, it’s magnificent in this regard and it’s going to take some beating.

Story – Greatness From Small Beginnings

One thing that Naughty Dog really stepped forward with when they released The Last of Us was in their storytelling. Sure, Uncharted games have had good stories and characters, but they never really had a moment that got me emotionally. Whereas I was almost in tears 10 minutes into the start of The Last Of Us and completely shocked at the serious tone of the game early on.

It was time to put this into Uncharted, and they have certainly done that.

Plenty has been said about the acting around the web already but if this game is to be beaten to any award this year, it will not be for the quality of performances from its cast. Nolan North and Troy Baker are outstanding and work so well together on the screen, and you’d expect there is now a full bromance off screen between these two now, since they seem like lifelong friends as they perform every scene together perfectly.

A lot has been said about them of course so I also want to give some credit to the actors and team for giving Uncharted what it really needed, a fantastic villain. And just like busses, I wanted one and actually two showed up together as Rafe Adler and Nadine Ross, outstandingly played by Warren Kole and Laura Bailey respectively, work so well to really create two antagonists that really make you want to get to that treasure first. Maybe even kill them if you are a bit sick and twisted…

Not me though… honest.

The story does the usual Uncharted time hopping early on and starts you towards the end of the game. You and Sam, Nathan’s brother, try to escape other ships chasing and shooting at you. After some fast action and cool set pieces you are taken back to the day’s Nathan is a young boy in an orphanage. This introduces you nicely to the relationship between Nate and his brother as the two pair up for some action.

Years later, but before the events of the other Uncharted games, Nate is taking part in a fist fight in a Panamanian Jail (a nice Easter egg for us fans) before revealing he’s there on purpose to find details of an artefact leading to famous pirate, Henry Avery’s treasure. After acquiring what he could Rafe and Sam, also in prison with Nate go to settle the debt with the warden. The unstable Rafe soon has the group in trouble and desperate to escape the more action packed route. Sam is unfortunately left behind and presumed dead for years as Nathan goes on his adventures.

Sure enough, Sam returns as his younger brother is all settled down working to salvage old scrap from fallen ships. But Sam’s in trouble with a drug lord the two make their way to finish what they started and find Avery’s treasure in order to buy Sam’s freedom. But Rafe and his partner Nadine Cross and her army of mercenaries are ready to stop you and kill you to stop you getting to it.

There is more depth to this take, including some nice twists and turns along the way. There are also some fantastic moments that really will pull your feelings one way or another. For example, without spoiling anything, there is a moment towards the end of the game between what Sam wants to do and what Nate thinks is best. Now I was totally behind Sam, almost getting annoyed with the game at this point since Nathan wins the argument. But then I spoke with fellow MGL writer David about this and he’d sided with Nate in the situation. Then we had a full blown Facebook debate about the whole thing.

This is what makes the story and the characters so great, even in the farfetched nature of the adventure you can still identify with them. They are all flawed in some way and that only makes them more human and real, which is just what you need in the finale of a series.

My first issue with the game comes here though gamers, and it’s to do with a young Drake moment that people have mixed feelings on. I personally enjoy the moments when you play Nathan as his younger self, it brings me closer to his character and in this case the relationship with Sam. But late in the game there is a sequence in a large house where the Drake brothers are looking for their mother’s lost work about Captain Avery. In isolation it was a solid scene, a little to long and ponderous perhaps but as good as the rest of the game generally. But the time in which it was placed in the rest of the story I felt made it lose some momentum, really slowing everything down at a strange point for me.

But that is only a blemish because overall, for me, the story is wonderful throughout but made into something utterly spectacular by one of the best performances of acting within a game I have ever experienced.

Gameplay – Old Dog, New Tricks

Here is where the biggest shake up of Uncharted lies with the game definitely taking less of a focus on the action and more on the adventure. Previous games have been about getting to the next cool action scene or big explosive set piece that really gets you on the edge of your seat. But, while these things of course happen in the game, mostly I was more impressed with how well they’d brought a sense of wonder to the gameplay that complemented the visual presentation of the game perfectly.

The platforming element is the main source of this effect in the game as you take on some incredible climbs that reveal some stunning architecture as you leap between the hand-holds and swing on your new grappling hook that is a simple but welcome addition to the game’s mechanics.Uncharted 4 Review 2

You can swing, climb, rappel and even use it on environmental items to move them and solve puzzles and even hook onto vehicles, which certainly brings something new to the game. The rest is the Uncharted style platforming movement that sees you reach and leap in some of the best game animations you’ll find as each time a ledge breaks or a rock crumbles Nathan clings on for his life. It’s on the cheesy side of course but it always brings a smile to my face.

Occasionally I did find myself leaping to my death as I didn’t seem to line things up properly or just plain dived out of a window but generally speaking it’s as good as the series has always been in this regard.

Exploration takes a bit more of a focus in this game too and this provided me with two of my favourite moments as I explored Nathan’s house and his attic of memories early on in the title with detail everywhere to be found. There was also an amazing exploration scene with Sam later in the game as you discover an area lost for hundreds of years. For the first time in the series you don’t just start blowing it up the moment you get there and you can even take part in some really well scripted optional dialogue.

Vehicle exploration is also a large part of the game too as you drive around exploring large sections of the game, able to step out and find small areas that will update you journal and bring you those hidden pieces of treasure.

But don’t worry action fans, things blow up, fall down and the bullets go flying plenty throughout the game.

Mercenaries from Nadie’s army try and get you at every turn from standard grunts to shotgunners and armoured gatling gun or rocket launcher armed goons that have you using all your skills. Stealth takes more of a focus in this game and, more often than not, you can actually choose how you take on the mercs’ with the option to say hidden and keep it quiet or get into an epic gunfight. Some are unavoidable of course and you then end up in some of those signature set pieces that really make the series famous. Buildings falling apart around you, explosions and bullets flying everywhere with armoured cars chasing you down the street and even some excellent action in the vehicles as you take race around in cars, bikes and boats.

The fact the action happens with more moments of slower play in-between also give it more impact when it does happen and there is so much to enjoy.

Shooting is nothing special really, I would say it’s the game’s weakest element in comparison to other games now. While it’s good for Uncharted, there is nothing here that isn’t found in other games and there are a number better than it in this regard. But when you define so many other things, it’s not too bad to have one standard element in the game.

The puzzles however are much improved in the game, less elaborate and invoke more of a thought process than previous games. Your traditional Indiana Jones puzzles are interesting but never give you a sense they are beyond human construction. While the more practical puzzles are well done as you try to get old technology working or get your vehicle to a certain area with the winch.

The shooting might be on the standard side but nothing else is. Naughty Dog taking the decision to slow the game a little, and give that real feeling of adventure more than just constant action very much works for Uncharted’s final outing and in doing that everything has a bigger impact as you play through this magnificent game.

Overall

Uncharted 4 A Thief’s End is by far the most visually stunning game I have ever played. The artwork the presentation is just beautiful. The acting performance by the cast is also as good as any game ever released and brought a more serious and mature feel to this series, which it benefits from massively.

It still maintains the action and charm of the previous games but does it in a much more impactful way by giving gamers more a sense of adventure rather than breathers between action sequences.

But is it better than The Last of Us, my favourite game in this genre?

Uncharted 4 comes close; it has everything and pushes so many boundaries that it’s one of the greatest games ever. Standard shooting mechanics and the poor placement of The Brother’s Drake chapter just take away from it being Naughty Dog’s best work for me.

However, it’s still a masterpiece of gaming; one that everyone should play that has any interest in single player action-adventure titles. For fans, you get the send of the series deserves and one thing it gets just right is the ending that will certainly leave you with a sense of ambivalence as you are happy yet sad at the same time.

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Until Dawn (PS4) Review

So in the last week or so I have had the opportunity to sit down and play Sony’s exclusive PlayStation 4 game Until Dawn. A game that follows some teenagers as they make their way to a cabin on a mountain for a fun and action packed weekend with their friends. Though this mountain is not what it seems and when you arrive, you are thrust into a journey of epic and terrifying proportions. Make your way through this terrifying experience while you are constantly on the edge of your seat seeing whether or not everyone will die or who will be left standing. In a sense, this game is very similar to the cabin in the woods horror movies that will come out in the movie theater every once in a while, but where this game differs is an excellent story with great character development. Let us now look at what some of the positives and negatives of the game are.

Positives:

There are many things to love about this game. One thing in particular I enjoyed was the good use of quick time events that allowed you to help decide where you were going in the story. To add onto that, it was awesome to see a game where the decisions you make actually make a difference in the overall story. For example if something happens one way, you will not be able to see a certain section of the story, or if you do something another way, you may happen upon something you may not normally see. The whole branching of story lines was extremely well done and offers tremendous replay value. So if you were wondering if this game is worth the price of $60 dollars, it definitely is. Another thing I personally enjoyed about the game was the overall aesthetics. While playing the game you feel almost completely immersed in what is going on and if you look a way for one second, you risk something bad happening.

Negatives:

It is hard to pinpoint any specific problems with the game. It ran very well and I never noticed any dips in frame rate or anything of that nature. If I were to mention anything, I would say that in between chapters there were recaps similar to television shows that you were not able to skip. For some people, it would be nice to just add a simple skip option if you are replaying a chapter and don’t want to watch that every time.

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VR Box Review – Google Cardboard Headset

The Google cardboard headset is sort of a do it yourself kit that has been introduced in the year 2014 by Google. The kit has been sold by Google recently through its play store. It is available for $15 and is easy to get assembled to resemble a headset of virtual reality. It is a simple viewer technically, mainly because it is easy to use and is a standalone device. It requires iOS or an android phone to gather its display and processing power. It is also simple to be used, once the cardboard kit is being delivered, users would have to simply fold it, slot it in the phone so as to explore a variety of cardboard games. This virtual reality or a VR box is available both at Apple’s App store and Google play store and it is now possible to try the basic VR demos free through the Google cardboard app for both iOS and Android. The setting of the cardboard is to be managed through the cardboard app.

VR box overview: The VR box is a solid plastic version of the Google cardboard headset featured with completely adjustable eye lenses.

Lenses: the lenses look just as children’s binoculars and it is possible to adjust their position in the dimensions, depth and width depending on the video or the application. Every application on the Google cardboard features a different field of view and users might have to adjust the headset for different applications.

Comfort: These headsets are to get rammed against one’s face hard and thus are required to be comfortable. The VR box feels so comfortable compared to the original cardboard headset and if needed additional padding could be used in the surrounding area for those with a ridge nose.

Phone holder: The phone holder has padding on both its sides where the phone gets held in place. The holder has holes on both its sides to allow the user to add charger and headphones, so that when the device is in use, there would not be many disturbances to with power and user could get immersed in the VR box much longer. The slider fixes into the headset with a click and it does not slide out on its own. The VR holder has a line marker to help users center the phone and thus offers a high quality to the set with nil clumsiness.

More than playing games, the headset works wonders in watching movies. Users have found it stunning to watch 3D movies with the set, which is much, much better than the cardboard set. The head strap is absolutely comfortable and the padding around the eyes helps to use the set for long hours in watching movies.

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Final Fantasy 3 – When Magic Disappeared Forever

Ages ago, evil beings created powerful creatures called Espers, and unleashed them against each other. The resulting battles left their world a smoldering rubble. Legend has it, the Espers destroyed themselves and most of humanity. Magic disappeared forever.

Centuries have passed and a rational world now exists with Espers living only in myths, until one frozen solid since the ancient wars is unearthed. Suddenly, there are reports of magical attacks on civilians. Imperial Commandos launch raids using magic powered MagiTek weapons. Magic is obviously alive and the world is in danger again. Who or what is behind the rediscovery and redeployment of this legendary power? What chaotic plans exists that will wreak havoc on this orderly world?

Final Fantasy III is one of what many consider to be the classics for RPG genre games. Released as Final Fantasy III for the SNES in 1994, it is actually the 6th installment of the immensely popular Final Fantasy series produced by Squaresoft. The game takes place about 1000 years following the ending of a great war called “The War of the Magi” which removed magic from the face of the world.

It is a typical turn based RPG with the player having control of over 15 playable characters each one with his or her own strengths and weaknesses and different fighting styles and stories to tell. The main character is a young half-human, half-Esper girl whom is trying to find her place in a world torn asunder by war. The main villain in the story is one of the most colorful villains in the Final Fantasy series, a rather funny clown named Kefka.

Joining forces with him are a few other military style villains with lesser roles and even a few NPCs who get involved. There are many plot twists that include cut scenes involving characters that allow the player to have a “real-time” feel with the story. The characters have “expressions” that while being very basic, convey the general theme of each scene to the player. In my opinion, this game is perfect for the player who wants to see some of the best the SNES had to offer in terms of RPGs.

Gameplay:

As far as games for the SNES go, there are only 1 or 2 other games as engrossing as Final Fantasy III. All of the elements that make the other games in the series enjoyable are here. The player can rename all of the characters in the game including the ever present summons (called Espers in FFIII).

There are a multitude of side quests in the game that vary in difficulty from easy to difficult in terms of time and involvement to complete, and the level of commitment necessary to complete the game can vary between 25 hours. To just finish the core storyline of the game, can be up to 100 hours give or take. This is if you want to obtain what is called a “complete” gaming experience meaning gathering all of the most powerful weapons, armor, and magic, and also leveling characters up to maximum levels.

The only reason the game is not getting a 10 rating in this department is the fact that while leveling characters is not a problem in the beginning and middle of the game, once a character reaches the higher levels (above 60) it becomes a very time consuming, tedious process to level up the character sometimes taking hours upon hours to raise a character just one level. This I would say is the main common problem with RPGs of this era. But, if you do not mind that sort of monotony, this game is for you.

The characters in Final Fantasy 3 offer a host of clever individual attacks. Each character has his or her own special talents and the player can choose to utilize each character’s talents or can just ignore them. An essential part of each Final Fantasy is magic, and this game is no exception. There are a multitude of magics available to the player to use, each one learned from equipping certain Espers.

The longer an Esper is equipped, the more magic is obtained from the Esper and once the learning curve for the Esper reaches 100%, all of the magic available from that Esper is learned. Some magic is able to be learned from two to four Espers, while other magic may only be learned from one specific Esper. This makes Esper use a conscionable thought process. The player must plan their use of Espers in order to learn the needed spells.

Graphics:

Again, I am comparing this to other SNES games. This game is 2-D. Plain and simple. It features a 3/4 overhead view 90% of the time and also features an overworld which has since been all but removed from most RPGs. The graphics were considered state of the art in 1994 when this game was released. There are rich color textures and some very good use of the Mode-7 graphics capabilities of the SNES in both scaling and rotation which are show cased especially when the characters use the airship for transportation.

As far as actual graphic renderings are concerned, the game is 2-D, so if you are expecting to see walking, talking, fully rendered 3-D you are out of luck. In scenes where the graphics are made to be inflated or close up, they become pixilated the larger they become. These problems aside, the graphics for its day, when compared to other games out at the time, were considered to be very quite advanced.

Sound Quality:

Here’s where the game shines. The score is enormous! Created by the world-renowned Nobuo Uematsu, there are at least 100 different songs in the game (including renditions of the main theme) and also includes a scene with one of the earliest examples of voiced “singing” in video games. The songs feature 128 note polyphony and a beautifully detailed musical story. Because the game’s dialogue is text based, the music allows the player to get involved on a more emotional level with this game and the characters than many other games out at the time.

There is a great combination of deep bass, singing strings, and synthesized keyboards to keep the listener enthralled and engaged throughout the game. There are very few songs that last less than five minutes without repeating so the player never really gets the boring monotonous feeling that usually accompanies games from the SNES.

Replay Value:

There are very few games that can be left to sit for years on a shelf and then picked up and played again with the same level of commitment and enjoyment as Final Fantasy III. The game is just as much fun the every other time through as it was the first time through. As a matter of fact, with all of the side quests and obtainable items, weapons, armor, and magic, the game could possibly be one of the hardest RPG’s created for the SNES to obtain a “perfect” or 100 percent complete game. There are always ways to expand the difficulty of the game and make each play through a unique experience.

Concept:

Not exactly the most cutting edge in gaming, this game has the very familiar “fight the monsters and gain levels before fighting the final boss and saving the world” theme. While the Action RPG gamer will find this game very repetitive, the fan of the Turn Based style RPG gamer will love it.

Having a female as the main character in the game is a concept that was not used very much prior to Final Fantasy III. This seemed to be a risky idea but Square pulled it off flawlessly. Also, with all of the other characters in the game, the stories unfold rather nicely for each character. This adds to the depth of the game as well as the entertainment concept.

Overall:

If you are a fan of the Final Fantasy series, a collector of vintage games, or a person who is interested in getting involved in the series but is worried about the complexity of the newer Final Fantasy titles, this game is for you. Final Fantasy III is great for the “old-school” player and the “newbie” alike. It has a great story, great sound, and WILL take over your life for a few days if you let it. The characters are original, have many different abilities to use, and have emotions that make playing this game really great.

The NPCs seem to have more of an impact in this game as opposed to most and the main characters are some of the most imaginative I’ve ever come across. The towns are sprawling, the graphics are engaging, and the sound is rich and vibrant. The story unfolds well, and from the opening scene, most players are hooked. The enemies are varied and numerous and the bosses difficult while not being impossible. I highly recommend this game to anyone who owns a SNES.

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