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38 reasons why 2019 was not all bad

From charitable acts to crank-powered consoles, we round-up the best things to happen in the games industry over the past 12 months

By James Batchelor

Games of the Year 2019: The Outer Worlds

Obsidian Entertainment's RPG showed what the studio can achieve with the time and space to express its talent

By Matthew Handrahan

What we can learn from... The Future

2019 in Review: Department of Play's Will Luton on the trends technologies and that will disrupt the games business over the next decade

By Will Luton

The world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Latest articles

Global Esports Federation announced, backed by Tencent

Federation aims to be "the voice and authority for the worldwide esports movement"

By Rebekah Valentine

Tencent launches its Start cloud gaming service

Blade & Soul, Path of Exile, Fortnite, NBA2K Online 2 are part of the beta test

By Rebekah Valentine

Games of the Year 2019: Divinity: Original Sin II

The Switch version of Larian's latest captures the feel of pen-and-paper role-playing in ones and zeroes

By Brendan Sinclair

Telltale Games revival is aiming for a "stable, non-crunch work environment"

"We are a new company - with different ownership and management, and a different approach as to how we structure a studio"

By Rebekah Valentine

GamesIndustry.biz presents... The Year In Numbers 2019

Find out this year's global games market value, biggest games on social media, speediest digital discounts and more

By James Batchelor

Mixer, Facebook Gaming chipped away at Twitch market share in 2019

But Twitch is still far and away the streaming giant, with 73% of all streaming hours watched

By Rebekah Valentine

Dangen Entertainment's new CEO to let devs cancel existing contracts

Update: Developers remain skeptical of plan to right the ship after former CEO accused of harassment, unethical business practices

By Rebekah Valentine

Stadia acquires Typhoon Studios

Stadia head and Typhoon co-founders explain why the upstart studio is giving up being indie before its first game even launches

By Brendan Sinclair

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The long game: Running PR in the games-as-a-service era

Prezly's Kate Bystrova talks to PR experts on the unique challenge of getting exposure for games that can be played for years and years

By Kate Bystrova

Dragon Quest XI ships 5.5 million

Number includes digital sales and physical shipments of PS4, PC, 3DS, and Switch versions of Square Enix RPG

Ubisoft Just Dance campaign raises �60k for Alzheimers Research UK

Campaign to mark the tenth anniversary of Just Dance doubled its initial target

Xbox releases advice video for parents buying consoles for Christmas

Hosted by Jessica Chobot, the video discusses pre-Christmas installs and set-up, parent controls and offers family-friendly game recommendations

Arsenal's Mesut �zil removed from PES 2020 after criticising China's treatment of Muslims

NetEase also pulls the midfielder from two other Chinese version of Konami's football game

By James Batchelor

Games of the Year 2019: Super Mario Maker 2

Nintendo delivered the sequel Super Mario Maker deserved this year and finally learnt to trust its community

By Marie Dealessandri

Facebook acquires cloud gaming outfit PlayGiga

Madrid-based services provider reportedly cost $78m

By Rebekah Valentine

League of Legends World Championship 2019 was the most-watched LoL esports event ever

The Finals reached an average minute audience of 21.8m, and 44m peak concurrent viewers

Rainbow Six Siege switches core team

Leroy Athanassoff to lead new group as Xavier Marquis and Alexandre Remy move on to new projects at Ubisoft

By Brendan Sinclair

N3twork acquires Funko Pop! Blitz

The game, along with several key developers, picked up from defunct NBCUniversal gaming arm

By Rebekah Valentine

The Game Awards reached 7.5m concurrent viewers

Total livestreams of the event were up 73% from last year to 45.2m

By Rebekah Valentine

Call of Duty: Modern Warfare sales top $1 billion

Activision says shooter is on pace to have franchise's most played multiplayer in six years

How ArenaNet is rewriting the narrative for its narrative writers

Novera King and Bobby Stein discuss the studio's first run of a narrative writing mentorship program -- and its next iteration

By Rebekah Valentine

Atari offers 88% of revenue to exclusive VCS games

Non-exclusive games will get an 80/20 revenue split from sales through the VCS store

By Matthew Handrahan

Another ex-Google employee accuses company of union busting

A fifth fired worker attests company let her go for coding internal notification about workers' rights

By Rebekah Valentine

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