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The world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Featured articles

Who saved Rare?

“We were so worried about challenging ourselves technically, that we paused a little bit with worrying about people”

By Christopher Dring

In Elsinore, more matter is more art

Golden Glitch's Katie Chironis and Connor Fallon on the nearly decade-long challenge of making Shakespeare's Hamlet into a time loop video game

By Rebekah Valentine

Creative Chronicles: Designing for colour blindness in games

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on colour blindness

By Creative Assembly

Latest articles

EA still lukewarm on bringing its portfolio to Switch

Blake Jorgensen: "We're conscious of the fact that the top selling titles are all Nintendo software"

By Rebekah Valentine

EA planning to publish 14 games next fiscal year

Publisher wants to rely on a "broad-based model," avoid dependence on any one title

By Rebekah Valentine

Riot takes its licensing game up a league

Hire of Disney and Nickelodeon vet Ron Johnson coincides with increased focus on external partners for consumer products

By Brendan Sinclair

Minecraft was the UK's best-selling new IP of the decade

Mojang's hit sold more retail units than any other new games property, but Destiny led the way in revenue generated

By James Batchelor

Star Wars Jedi: Fallen Order has sold around 8m units

EA says single-player adventure hit the "high-end" of its expectations, projects 10m units by end of fiscal year

By Rebekah Valentine

When do deceptive playable ads help, and when do they hurt?

Dan Greenberg of ironSource says misleading interactive mobile ads were huge in 2019, but likely to be reined in this year

By Brendan Sinclair

What is the best game engine: is Construct right for you?

The GI.biz Academy's in-depth guide to Scirra's Construct, the perfect introduction to game development and programming, and a powerful tool in the classroom

By Marie Dealessandri

Digital net revenue was 70% of EA's total revenue in Q3

And The Sims 4 has now passed 20m unique players worldwide

By Rebekah Valentine

In Europe, Google Play users spent more on mobile gaming in 2019 than App Store users

Sensor Tower: High Google Play spending of $1 billion in Germany helped buck the global trend

By Rebekah Valentine

ESA promises "to shake things up" for E3

Trade group also promises upgraded security in wake of leaking media members' personal information

By Brendan Sinclair

Advertise on GamesIndustry.biz Put your message in front of the global games industry

Contact Chris Buckley, Sales Manager

Sega Europe announces fully recyclable packaging for all PC titles

Building on work from Sports Interactive last year, Sega Europe introduces blanket policy for PC titles

By Haydn Taylor

The Outer Worlds will be digital-only on Switch

Launches March 6, retail version will contain a download code

By James Batchelor

Google responds to complaints of slow Stadia announcements

Internet giant tells GamesIndustry.biz there will be more news on streaming service exclusives "soon"

By James Batchelor

More than $5m worth of Oculus content was sold on Christmas Day

Mark Zuckerberg points to holiday surge as sign of progress for the VR ecosystem

By James Batchelor

Bigben Group forms new entity ahead of planned IPO

Nacon will unite accessories and games publishing assets in a proposed listing on the Euronext exchange

By Matthew Handrahan

Introducing the GamesIndustry.biz Academy

Marie Dealessandri joins the team to lead a brand new section

By Christopher Dring

Amplifier Game Invest opens Seattle studio

C77 Entertainment announcement comes just one week after Amplifier opened River End Games in Gothenburg

By Haydn Taylor

GameRefinery acquires Reflection.io

UK market data firm adds to new parent's services for mobile developers

By James Batchelor

Nintendo raises Switch forecast as console shipments pass 52 million

Switch software sales now expected to hit 140 million for the year

By Christopher Dring

Microsoft's gaming revenue down 21% in Q2, but subscriptions are still up

Holiday hardware sales were predictably low as current console generation comes to a close

By Rebekah Valentine

Esports events delayed, cancelled as coronavirus spreads

Competitions for League of Legends, Pokemon, CS:GO already affected, Overwatch League currently in discussions

By Rebekah Valentine

Japanese court ups punishment for unlicensed Mario Kart-themed go-karts

Maricar must change its name, pay out $458k instead of $92k to Nintendo

By Rebekah Valentine

Warcraft 3 Reforged EULA gives Blizzard total ownership of all custom games

With the remake, Blizzard appears to be trying to avoid another Dota situation

By Rebekah Valentine

Ustwo earns B Corp status, plans to further reduce environmental impact

Parent of Monument Valley developer joins movement of companies working to "balance purpose and profit"

By James Batchelor

The industry is becoming more diverse, and more developers support inclusion efforts

IGDA developer survey: 85% of developers said that diversity in the games industry was important

By Rebekah Valentine

Com2uS leads new investment round in Skybound Entertainment

C Ventures and Third Wave Digital were also involved in the round, new The Walking Dead mobile game confirmed

By Matthew Handrahan

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