Feature: Let them eat blade
Guillotine! Guillotine! Guillotine!
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Today
Feature: Let them eat blade
Guillotine! Guillotine! Guillotine!
1 day ago
Feature: Shock puppets
I haven’t seen the film The Dark Crystal. Until today, in fact, I didn’t know that was where this little screamy furball thing was from. And until the TV series based on it came out last year, I'd never really heard anyone talk about it. But apparently it was part of the standard films made in the 80s to permanently disturb the minds of children,…
A French Sea Of Thieves outfit called L'Arche Du Grog eschewed the call of booty to host the first major fashion event of the season earlier this week. Players joined together to showcase their outfits, but in terms of style and personality rather than price tag. They "had to walk and emote creatively according to the themes", as you can see in the below video.
2 days ago
Feature: Knights who say "ni.exe"
The Trese Brothers dish details on Cyber Knights: Flashpoint, their new cyberpunk RPG
It's no secret that I adore Star Traders: Frontiers, the space captain RPG. It was my favourite game of 2018 and one of the best of the decade, and still threatens to consume my weekends whenever I carelessly click on its icon. Its creators, the Trese Brothers (it's pronounced "Trese"), have just successfully funded their new game, Cyber Knights: Flashpoint on Kickstarter. They met their…
Feature: Rap won't save you
Orangeblood is a non-terrible JRPG trying too hard to sound cool
I haven't alienated a section of our audience for ages. How many of you like JRPGs? Stand up, come on. Don't be shy. I won't point and laugh and call them all terrible. Orangeblood is a JRPG about hip hop. It is about gangsta rap, thus unfortunately preoccupied with guns, murder and posturing. But as a setting for a game about combat... yeah, okay. That…
1 week ago
Feature: No logo on the foam
Mellow. I see little value in reducing games to a single word, but here that word is inescapable. Coffee Talk is a light visual novel with a drink mixing system, that lets you gently nudge its subplots towards good or bad outcomes. I can't tell you it was a particularly gripping, dramatic or funny story. But it was very mellow. That may sound like faint…
Feature: Astrogeo drift
We often get excited about a game doing more things. Who amongst us has not enthused about a game on the basis that "and you can x and you can y, wouldn't it be cool if you could z as well"? ΔV: Rings of Saturn has some more growing to do, principally in its promised story. But it's already got this calming, almost hypnotic core…
Feature: Big flitty moth gf
Hardwar is one of the most under-appreciated games I've ever played. In recent years we've had a revival of free roaming spaceflight games with... sigh. Okay, fine, Elite-likes. I still wish we got a modern version of Hardwar. A remake that captured its novel feel, and expanded on its ideas. And not another bloody MMO.
Feature: Take me turns, six underworlds
Warhammer Underworlds: Online is an adaptation of the tabletop game that its publisher Games Workshop calls a "tactical arena combat game". That's a fair summary, but I'm struggling to come up something more detailed that isn't kind of negative. I'm finding it hard, to be brutally honest, to care about it much one way or the other.
Feature: Joy of the rovers
For reasons, Space Engineers got its hooks into me last week. I had plans to fly around in space exploring, salvaging, and maybe pirating some rich jerks. But I started on a Mars-y orange planet (I am assured that Mars is not actually red, just its atmosphere), and had to get to space first. Well, first I had to figure out how the game worked,…
Rat-dodging monarch restoration sim Dishonored is getting a tabletop roleplaying adaptation this very year. Announcing the news last week, publishers Modiphius say they're working "in close collaboration" with the games' creative director Harvey Smith, also famed for his work on System Shock and the first two Deus Ex games. That's some pedigree, alright.
Feature: No, see, you're LOOKING for the valley
You have a game or two like this, in your mind somewhere. It lurks. You wouldn't necessarily say it's a particularly good game, or even your favourite. You might even forget it exists for long periods. But occasionally, perhaps twice a year, or every two or three years, you get an unaccountable craving to play it again. That's what A Valley Without Wind is to…
2 weeks ago
Feature: All for noughts
Tictac.io was almost the first game I covered from the treehouse. It's noughts and crosses (aka "tic tac toe" if you don't acknowledge that the ground is a floor) online, except in realtime, and you can pick up and move the pieces after you place them. It's bloody great.
Feature: Even our C-listers are hardcore
Being petty jerks in Six Ages actually makes you the most powerful clan ever
I'm usually nice. Six Ages is about leading a village in a roughly bronze age fantasy world, in which culture is of paramount importance. Morality and belief and social expectations are complex and compared to those of our own society, very odd. What we'd call the right thing isn't always the same thing that Riders, the game's main culture, would consider right. Even so, I…
Feature: The Brief Life and Tragical Death of Captain Farts
Hyperspace: Pirates Of Atira is like Sea Of Thieves meets FTL
Hyperspace: Pirates Of Atira is a co-op space ship sim in which players manually operate different parts of the ship, physically running about its interior as needed. An Alpha version was released last week, and though it may be early days, the promise of space piracy overlapping with petty office arguments was too much for me to resist. Matt and I had a bit of…
Feature: Dark horse One
Sassy robot sidekicks are awful. They're almost always the worst part of any game they're in. I would not oppose an outright, global ban on including them in anything. But open world space sim Wayward Terran Frontier: Zero Falls has one, and it's great.
3 weeks ago
Wizardry: Labyrinth Of Lost Souls is a translated PC port of the Japanese game released in 2009. Sir-Tech's original Wizardry games were among those that defined the entire RPG genre, particularly those concerned with sending a party into dungeons to kill everything. In 1991 they inspired a separate branch of spin-offs in Japan that continued long after the North American series petered out. This entry…
Feature: The machine stumbles
"I have ninety minutes to stop a nuclear bomb from going off, so I've given up on arresting and just started throwing people off buildings," I told the RPS hivemind. This was a half truth. I'd been trying to figure out how to throw people off buildings all day. That is the problem with MiniLAW: Ministry of Law, the hectic dystopian action game from Lasso…
Feature:
We rescued Rachel Walker from a sweatshop and recruited her to the cause. Safe in our hideout, she revealed a talent for using computers, carrying out simple scripting operations to defraud unwary internet users. After a few months of cracking corporate accounts, she uncovered a huge corruption scandal that rocked the judicial system, scoring our first major PR victory. Her deft fingers also helped the…
4 weeks ago
Savage Vessels is a top-down roguelike shooter with "physics and hard survival", in which you fight hostile robot spaceships and scavenge parts to improve your own vessel. It looks rather promising, as you can see in the below trailer.
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