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The world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Featured articles

With no profit motive, new kids' mobile IP from BBC focuses on a "safe gaming experience"

A luxury not afforded to most developers yields interesting results, as state-funded broadcaster puts its own spin on mobile gaming

By Haydn Taylor

Have we got Google Stadia all wrong?

Google Stadia's focus should be on accessibility, not on subscription models or exclusives

By Christopher Dring

Who are Microsoft's "real" competitors?

Google and Amazon being the “real” competition for Xbox reveals the tricky balancing act that Microsoft's games team now faces

By Rob Fahey

Latest articles

Nintendo: Switch "just entering the middle of its lifecycle"

President Shuntaro Furukawa says Switch Lite purchasers who already owned a Switch down to 30% from 43%

By Brendan Sinclair

Glu Mobile avoids second year of loss thanks to Q4 surge

Mobile dev posts $8.9 million profit as revenue rises across portfolio

By Haydn Taylor

Creative Chronicles: The sweet spot of asymmetric design

The GI.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on asymmetric design

By Creative Assembly

Hitmarker: Number of full-time esports jobs doubled last year

The number of senior-level jobs in esports grew an impressive 190% in 2019

By Marie Dealessandri

Where now for Gears of War?

As franchise lead Rod Fergusson departs, Xbox commits to the IP and its studio

By Christopher Dring

How to identify and avoid unconscious bias

The GamesIndustry.biz Academy explores the effect of unconscious biases on the workplace, and how you can steer away from them and towards diversity

By Marie Dealessandri

New Zealand's games industry has doubled revenue in two years

National industry earned more than $200m in revenue in the last fiscal year, but investment and skills remain impediments to growth

By Matthew Handrahan

Blizzard president on Warcraft 3 Reforged: "We stand behind our games"

J Allen Brack commits to continued updates and support after poor reception

By Rebekah Valentine

Call of Duty rises as rest of Activision Blizzard stumbles

Handful of bright spots in year-end financial results came courtesy of flagship shooter series

By Brendan Sinclair

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Grand Theft Auto Online just had its best holiday quarter ever

Six and a half years after launch and 120m units sold, Rockstar's behemoth leads Take-Two Interactive's Q3 alongside Red Dead Online

By Rebekah Valentine

InnoGames mobile revenue up 14% year-over-year

Yearly revenue reached €190m in 2019

Beyond Good & Evil 2 isn't part of Ubisoft's plans for next fiscal year

Don't expect to see a release until April 2021 at the absolute soonest

By Rebekah Valentine

Ubisoft quarterly revenues down 26%

Rough Q3 results still beat forecast as publisher points to full slate for next fiscal year

By Brendan Sinclair

Nexon Korea and union agree on pay raises

Publisher tentatively agrees with Starting Point labor union on an average 6.8% salary increase for this year

By Brendan Sinclair

Introducing the GamesIndustry.biz Academy

Marie Dealessandri joins the team to lead a brand new section

By Christopher Dring

$1.4bn divestment offsets modest annual loss for MTG

Esport and gaming revenue continues to climb for Swedish entertainment group

By Haydn Taylor

Putting together an All-Star team of sports licenses

Bit Fry's Ben Freidlin talks about how and why the first-time developer got the NHL, NBA, MLB, WNBA, NFL Players Association and more on board for Ultimate Rivals

By Brendan Sinclair

Light Brick wants to rebuild how we play with digital Lego

Studio head Karsten Lund explains why Lego's new internal studio is getting back to basic building bricks with Lego: Builder's Journey

By Rebekah Valentine

How to get your game funded at PAX

Our guide to success at the GamesIndustry.biz Investment Summit in Boston and Seattle

By Christopher Dring

Nintendo Switch hit by "unavoidable" production delay amid coronavirus outbreak

Update: Ubisoft, Switch port of The Outer Worlds also impacted by the disease

By Haydn Taylor

Take-Two stock slumps following Dan Houser's departure from Rockstar

Publisher's share price has increased eight-fold since the day that Grand Theft Auto V launched

By Matthew Handrahan

Steam reached nearly 95m MAUs in 2019

Valve announces plans to get ahead of limited third-party Steam data analysis with upcoming "Data Deep Dives"

Zynga posts record full-year revenues

Q4 revenues up 63% year-over-year but Words With Friends publisher still posts modest net loss

By Brendan Sinclair

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