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Papers
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences
This paper1 expands upon our previous work, and starts to unpack notions of autonomy and control ... more
Human-Like Computing technologies are intelligent systems that interact with people in human-like... more
This piece brings together, participation, algorithmic composition and augmentation (as a mechani... more
New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are ste... more
Ubiquity, 2016
Have you ever thought of lying to your smartphone to protect your privacy? Everyday we face a dil... more
Studies of identity and location-based social networks (LBSN) have tended to focus on the perform... more
Is it really so strange to think about a robot as something, or perhaps someone that can produce ... more
Personal and Ubiquitous Computing
The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of us... more
Personal and Ubiquitous Computing, 2022
The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of us... more
Rationale There has been little chance for researchers, performers and designers in the UK to com... more
This paper outlines recent developments in the Scaling the Rural Enterprise (SRE) research projec... more
Abstract. As part of the mobile pervasive game, Professor Tanda's 'Guess A Where '... more
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Disabled people face many barriers to access in all areas of life, including creative expression.... more
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
This paper presents research based on the creation and development of two Brain Controlled Interf... more
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences
This paper1 expands upon our previous work, and starts to unpack notions of autonomy and control ... more
Human-Like Computing technologies are intelligent systems that interact with people in human-like... more
This piece brings together, participation, algorithmic composition and augmentation (as a mechani... more
New technologies, such as Virtual Reality (VR), Robotics and Artificial Intelligence (AI) are ste... more
Ubiquity, 2016
Have you ever thought of lying to your smartphone to protect your privacy? Everyday we face a dil... more
Studies of identity and location-based social networks (LBSN) have tended to focus on the perform... more
Is it really so strange to think about a robot as something, or perhaps someone that can produce ... more
Personal and Ubiquitous Computing
The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of us... more
Personal and Ubiquitous Computing, 2022
The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of us... more
Rationale There has been little chance for researchers, performers and designers in the UK to com... more
This paper outlines recent developments in the Scaling the Rural Enterprise (SRE) research projec... more
Abstract. As part of the mobile pervasive game, Professor Tanda's 'Guess A Where '... more
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Disabled people face many barriers to access in all areas of life, including creative expression.... more
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018
This paper presents research based on the creation and development of two Brain Controlled Interf... more
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Presentation slides for the presentation relating to our work in the context of a rural farmers' ... more
As the Internet has grown to underpin many aspects of modern life, the challenges in understandin... more
Rider Spoke is a pervasive game for cyclists. Players explore a city on bicycles, recording perso... more
Mobile phones are a widely-available class of device with supporting communications infrastructur... more
Multiplatform E-Learning Systems and Technologies: Mobile Devices for Ubiquitous ICT-Based Education. Information Science Reference, pp. 196-214., 2010
In a climate of concern in the United Kingdom about a perceived loss of interest in science among... more