Recent news items related to Khronos Group Standards. Skip to the Khronos Members section

Khronos Adds Middleware Insights to the OpenXR Extension Matrix

The Khronos OpenXR working group has expanded its Extension Matrix to include self-reported data from middleware providers. The OpenXR Extension Matrix now includes middleware support data from Godot, LÖVR, StereoKit, Unity, and Unreal Engine — so developers can see exactly what's available across the full XR stack.

From Specification to Practice: Unlocking glTF’s Full Potential

The Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers with the guidance, resources, and real-world information they need to unlock glTF's full potential.

2026 LunarG Vulkan Ecosystem Survey Results Released

LunarG has shared the results of their 2026 LunarG Vulkan Ecosystem Survey— the annual check-in with the Vulkan developer community. With 360 respondents (a nearly 30% increase from 279 in 2025), the survey captured valuable insights from both commercial developers (49%) and those self-studying or working in academic settings (51%).

The feedback comes from an experienced group: 71% of respondents identified as regular, advanced, or expert Vulkan developers (similar to the 72% in 2025), with commercial users skewing even more toward advanced/expert levels. This experienced perspective helps guide priorities for the Vulkan SDK, validation layers, tools, and broader ecosystem improvements.

Frame Advisor 2026.1: A Major Upgrade to Vulkan Capture

Arm's Frame Advisor is a frame analysis tool within Arm Performance Studio, a free suite of profiling and performance analysis tools for Arm CPUs and GPUs. It helps graphics developers capture and analyze Vulkan frames. It also helps them visualize GPU workload structure and identify performance bottlenecks with clarity and precision. Frame Advisor 2026.1 delivers a major upgrade to Vulkan capture. It introduces a new capture pipeline built on GFXReconstruct. This architectural shift modernizes how Frame Advisor collects frame data. It significantly improves capture reliability, correctness, and long-term scalability for complex Vulkan workloads. This new foundation improves the current capture experience.

Configuring Vulkan Layers White Paper Updated

LunarG's white paper, Configuring Vulkan Layers, has been updated for Vulkan SDK 1.4.335 and newer. This comprehensive guide serves as the go-to reference for configuring Vulkan layers. The new update brings greater consistency, easier discovery of layer features, and smoother workflows for developers working with validation, profiles, extensions, and utility layers in the Vulkan ecosystem.

Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg

In this contributed blog, we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, without specialized hardware. This approach complements Vulkan Video's fixed-function codec support, extending acceleration to formats and workflows it doesn't cover.

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