Midnight Club: Street Racing
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Midnight Club: Street Racing
(2001 on
Game Boy Advance)
Description official descriptions
Underground street arcade style racing at night in New York City and London. You are a cabbie, bored and looking for action. When you stumble across your first challenger and are invited to join Midnight Club. Call other members on your cell phone and challenge them to race across the city. Winner gets the losers car.
Most challengers have a better set of wheels than you do so strategy and cunning play a key role if you are going to move up the ladder. Both Manhattan and London are accurately modeled. Race through Madison Square Garden. Jump on to the deck of the Intrepid. Barrel down the West Side Highway through Battery Park City and up F.D.R.
In addition to career mode, you can play in Capture the Flag or just plain race in multiplayer mode. Angel used the Smuggler's Run engine so the game play, feel and mechanics are very similar.
Series +
Midnight Club series- Next: Midnight Club: Street Racing (2001)
Groups +
Promos
Credits (PlayStation 2 version)
138 People (115 developers, 23 thanks) · View all
| Keiko Hatano | |
| Kareem | |
| Emily Morton | |
| World Champ | |
| London Host | |
| Lead Programmer | |
| Technical Director | |
| AI Programming | |
| Programmer and Ubergeek | |
| Programmer | |
| Software Engineer | |
| Tools Programmer | |
| Audio Programmer | |
| Lead Artist | |
| Art Director | |
| 3D Artist | |
| 2D/3D Artist | |
| Artist 3D | |
| Lead Designer | |
| Game Producer | |
| Game Analyst/Production Assistant | |
| [ full credits ] | |
Collaborations
People credited on this game were also credited on:
- Smuggler's Run, a group of 54 people
- Midnight Club II, a group of 48 people
- Smuggler's Run 2: Hostile Territory, a group of 42 people
- And 22 more...
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Other Games
In addition to this game, these people were also credited on other games:
- Jennifer Kolbe on 234 other games
- Jeff Rosa on 112 other games
- Gary J. Foreman on 87 other games
- And 22 more...
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Reviews
Critics
Average score: 72% (based on 19 ratings)
Players
Average score: 3.4 out of 5 (based on 16 ratings with 0 reviews)
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Trivia
Development
Very late in development, the development team realized they could not stream in textures for the large city maps. The artists had to trim down all textures in order to fit a map into memory all at once. They were not able to do this in time and, unbeknownst to them, someone in management decided to decimate all textures by 75% in order to submit the alpha in time. Because of this the textures in the game are lower quality and fuzzy.
Analytics
Related Sites +
-
Midnight Club Extended Reference
Handy resource guide. Detailed info, tables, and more. -
Midnight Club: Street Racing
Official game website
Identifiers +
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Contributors to this Entry
Game added by nullnullnull.
PlayStation 3 added by Charly2.0.
Additional contributors: Ledmeister, BdR, DreinIX.
Game added October 15, 2001. Last modified February 13, 2025.