A short, atmospheric platformer where your light is your only resource. Built for the DEV June Solstice Game Jam.
▶ Play: https://hyperagent.com/s/A_Xul17aTbCIAsAcvG8A-w
On the eve of the solstice the sun is failing. Carry the last ember of daylight across four levels — Dusk → Twilight → Deep Night → The Turning — and rekindle the dawn. Your light lets you see, slowly drains, and is spent in a Sunburst to bloom platforms, light beacons, and push back the dark.
- Move: ← → or A D
- Jump: Space or W
- Sunburst: J or Shift
- Pause: P · Restart: R · Mute: M
- Mobile: on-screen buttons — play in landscape
One self-contained index.html — HTML5 Canvas 2D + vanilla JavaScript. No engine, no libraries, no build step. Real-time 2D lighting via canvas compositing, fixed-timestep platformer physics (coyote time, jump buffering, variable jump height), and fully synthesized Web Audio. Open it in any browser, or just View Source.